Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zak S" data-source="post: 6733454" data-attributes="member: 90370"><p>No, there's no "feel" in it.</p><p></p><p>Edwards theories predict things that do not happen. The parts that are true are duplicated in older and newer theories (different people like different games) the parts that are unique to the theory are provably wrong.</p><p></p><p>This is observable reality. Not "feeling".</p><p></p><p></p><p></p><p>Totally wrong.</p><p></p><p>You can take a person who (unless they are lying about their own taste for some inscrutable reason) says they want thing x. Take one who wants thing y. Film them both being satisfied at the same moment in a game in their separate things. Ask them if that's what happened.</p><p></p><p>To the degree we can be sure any preferences in sociology are true, we can be sure a game can satisfy all 3 GNS goals simultaneously in one instance of play. (For any given value of "instance" from a 3 second spurt to a whole campaign.)</p><p></p><p>So: Edwards. Is. Wrong.</p><p></p><p>The ONLY limit on our ability to say that is the limit of sociology itself (sans people being hooked up to wires)--that is: it is vulnerable to a mass conspiracy of everyone involved lying to get a given result, including people who have no investment in the outcome either way.</p><p></p><p></p><p></p><p>You're completely wrong here. The flaws in GNS are not subjective or fudgable, they're <em>objective and totalizing.</em></p><p></p><p>GNS makes ABSOLUTE predictions not "X usually happens" but "X and Y CAN NEVER happen together". This means all you need is ONE counterexample to disprove it. There's no opinion in it.</p><p></p><p>The theory "strawberries don't exist" is wrong as soon as you find a strawberry. The theory 3 kinds of fun can't happen at once is disproved as soon as that happens ever in human history.</p><p></p><p></p><p></p><p>Yes, it's a good way to identify people who aren't very rigorous or thoughtful.</p><p></p><p> </p><p></p><p>This is back to the "phrenology taught me to use a protractor" thing. <strong>By which standard NO idea is so stupid you shouldn't just keep saying it over and over.</strong></p><p></p><p>Yes, people can learn from dumb pseudoscience. But it doesn't mean that having believed in the dumb pseudoscience doesn't mark them as unreliable.</p><p></p><p>People who ever believed in GNS should be treated like people who not only once, as adults, had a passionate belief for phrenology, but actually helped phrenologists spread their worldview.</p><p></p><p></p><p></p><p>Great example! FATE is the worst imaginable result of a game theory. If people had realized GNS was bunk, maybe we never would have had FATE and all the terrible things FATE spawned, like the harassment campaigns, the terrible business practies hidden under halo-polishing, the nepotistic relationship between Evil Hat and other folks in the RPG-o-sphere, the creepy Tipper-Gore-esque attack on Kingdom Death, the hours upon hours of bored would-be-players and the unimaginably horrible generic artwork which, once seen can never be unseen and, once made, can never be unmade. I can think of no worse outcome for RPGs than the existence of FATE, since, unlike FATAL, it is actually popular enough to make money for the toxic people involved with it.</p><p></p><p></p><p>You just proved exactly my point: the world would be a better place without GNS.</p></blockquote><p></p>
[QUOTE="Zak S, post: 6733454, member: 90370"] No, there's no "feel" in it. Edwards theories predict things that do not happen. The parts that are true are duplicated in older and newer theories (different people like different games) the parts that are unique to the theory are provably wrong. This is observable reality. Not "feeling". Totally wrong. You can take a person who (unless they are lying about their own taste for some inscrutable reason) says they want thing x. Take one who wants thing y. Film them both being satisfied at the same moment in a game in their separate things. Ask them if that's what happened. To the degree we can be sure any preferences in sociology are true, we can be sure a game can satisfy all 3 GNS goals simultaneously in one instance of play. (For any given value of "instance" from a 3 second spurt to a whole campaign.) So: Edwards. Is. Wrong. The ONLY limit on our ability to say that is the limit of sociology itself (sans people being hooked up to wires)--that is: it is vulnerable to a mass conspiracy of everyone involved lying to get a given result, including people who have no investment in the outcome either way. You're completely wrong here. The flaws in GNS are not subjective or fudgable, they're [I]objective and totalizing.[/I] GNS makes ABSOLUTE predictions not "X usually happens" but "X and Y CAN NEVER happen together". This means all you need is ONE counterexample to disprove it. There's no opinion in it. The theory "strawberries don't exist" is wrong as soon as you find a strawberry. The theory 3 kinds of fun can't happen at once is disproved as soon as that happens ever in human history. Yes, it's a good way to identify people who aren't very rigorous or thoughtful. This is back to the "phrenology taught me to use a protractor" thing. [B]By which standard NO idea is so stupid you shouldn't just keep saying it over and over.[/B] Yes, people can learn from dumb pseudoscience. But it doesn't mean that having believed in the dumb pseudoscience doesn't mark them as unreliable. People who ever believed in GNS should be treated like people who not only once, as adults, had a passionate belief for phrenology, but actually helped phrenologists spread their worldview. Great example! FATE is the worst imaginable result of a game theory. If people had realized GNS was bunk, maybe we never would have had FATE and all the terrible things FATE spawned, like the harassment campaigns, the terrible business practies hidden under halo-polishing, the nepotistic relationship between Evil Hat and other folks in the RPG-o-sphere, the creepy Tipper-Gore-esque attack on Kingdom Death, the hours upon hours of bored would-be-players and the unimaginably horrible generic artwork which, once seen can never be unseen and, once made, can never be unmade. I can think of no worse outcome for RPGs than the existence of FATE, since, unlike FATAL, it is actually popular enough to make money for the toxic people involved with it. You just proved exactly my point: the world would be a better place without GNS. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
Top