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*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
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<blockquote data-quote="Balesir" data-source="post: 6733780" data-attributes="member: 27160"><p>You seem to be greatly invested in the "absolute proof" of wrongness in GNS; I hope you gain some joy from that. It probably makes what I'm going to say pointless from your perspective, but I will do so anyway for the benefit of others who may read this.</p><p></p><p>GNS, as I understood it, said that an individual approaches an instance of play with an agenda. They rarely, if ever, approach such an instant with more than one agenda, and the resolution of that instance will either fulfil their agenda satisfactorily from their point of view or it won't. I find that this is true of me, but I don't rule out that others may carry simultaneous agendas into an instance of play; maybe you do, yourself.</p><p></p><p>Showing that different individuals can approach an instance of play with different agendas, however, does nothing to disprove the original idea. Can different people approach an instance of roleplaying (or, for that matter, any instance of life in general) with differing agendas? Yes, of course they can. I don't need a YouTube video or any form of testimony to see that; it's obvious. The same person approaching an instance with more than one agenda is, I think, rather rarer. Or maybe I'm just very unusual.</p><p></p><p></p><p>That is <strong><em>an</em></strong> attraction of an RPG. This is an area where I agree with Edwards quite a bit. Immersionism seems to be particularly prone to being seen as the "be all and end all" of roleplaying; I could hardly disagree with that more.</p><p></p><p>Immersion, first-person story viewing/participation is certainly one valid mode of roleplaying which seems to be enjoyed by many people (including me, from time to time). But <strong><em><u>it is not the only way</u></em></strong>.</p><p></p><p></p><p>Wait, now I am confused. Are these "wandering monsters", "lairs", "passing time" and "dirt and stone" part of some fiction that doesn't exist, or do you have some layers of dirt and stone and such in your garden that the players have to dig through?? If your game has no fiction and no story, then these comments just don't seem to make sense...</p></blockquote><p></p>
[QUOTE="Balesir, post: 6733780, member: 27160"] You seem to be greatly invested in the "absolute proof" of wrongness in GNS; I hope you gain some joy from that. It probably makes what I'm going to say pointless from your perspective, but I will do so anyway for the benefit of others who may read this. GNS, as I understood it, said that an individual approaches an instance of play with an agenda. They rarely, if ever, approach such an instant with more than one agenda, and the resolution of that instance will either fulfil their agenda satisfactorily from their point of view or it won't. I find that this is true of me, but I don't rule out that others may carry simultaneous agendas into an instance of play; maybe you do, yourself. Showing that different individuals can approach an instance of play with different agendas, however, does nothing to disprove the original idea. Can different people approach an instance of roleplaying (or, for that matter, any instance of life in general) with differing agendas? Yes, of course they can. I don't need a YouTube video or any form of testimony to see that; it's obvious. The same person approaching an instance with more than one agenda is, I think, rather rarer. Or maybe I'm just very unusual. That is [B][I]an[/I][/B] attraction of an RPG. This is an area where I agree with Edwards quite a bit. Immersionism seems to be particularly prone to being seen as the "be all and end all" of roleplaying; I could hardly disagree with that more. Immersion, first-person story viewing/participation is certainly one valid mode of roleplaying which seems to be enjoyed by many people (including me, from time to time). But [B][I][U]it is not the only way[/U][/I][/B]. Wait, now I am confused. Are these "wandering monsters", "lairs", "passing time" and "dirt and stone" part of some fiction that doesn't exist, or do you have some layers of dirt and stone and such in your garden that the players have to dig through?? If your game has no fiction and no story, then these comments just don't seem to make sense... [/QUOTE]
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