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*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
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<blockquote data-quote="Zak S" data-source="post: 6734242" data-attributes="member: 90370"><p>So quit worrying what I say then.</p><p></p><p></p><p></p><p></p><p>"Incites Maxperson to tone-police you" and "Hurt you" are not synonyms.</p><p></p><p>Please do not extrapolate from your own feelings ("I wish this person would stop talking about things they believe to be true") to real-world externalities ("This person has somehow hurt themself by talking in a way I don't like").</p><p></p><p>I do 100% think that if you say an untrue thing in public or promote one, you should apologize to everyone for wasting their time. And I think you do a disservice to humanity if you don't. Whether you, Maxperson, believe that doesn't matter at all.</p><p></p><p>There are two counter-arguments being offered to my position "GNS is wrong and so folks should stop talking about it," and they are the polar opposites of each other:</p><p></p><p>"Let people talk about these provably inaccurate GNS ideas because you can just ignore them they affect nothing"</p><p>and</p><p>"GNS may be wrong but it's had an effect on things like for example GNS resulted in FATE"</p><p></p><p>So the folks making these claims need to sort out which one they believe--is GNS insignificant or not? I happen to think the effect has been both significant and terrible.</p><p></p><p>Literally bad things have happened to real people because the folks who believed in this dumb theory of games never got together and admitted they made a big mistake and shouldn't really be trusted when it comes to games. It is not the worst idea ever suggested in games, but it is perhaps the one which has had the worst long-term impact in recent memory.</p><p></p><p>This negative impact is, I'd argue, real and measurable. And if you disagree what you do is ask for evidence of that, not play tone-police.</p></blockquote><p></p>
[QUOTE="Zak S, post: 6734242, member: 90370"] So quit worrying what I say then. "Incites Maxperson to tone-police you" and "Hurt you" are not synonyms. Please do not extrapolate from your own feelings ("I wish this person would stop talking about things they believe to be true") to real-world externalities ("This person has somehow hurt themself by talking in a way I don't like"). I do 100% think that if you say an untrue thing in public or promote one, you should apologize to everyone for wasting their time. And I think you do a disservice to humanity if you don't. Whether you, Maxperson, believe that doesn't matter at all. There are two counter-arguments being offered to my position "GNS is wrong and so folks should stop talking about it," and they are the polar opposites of each other: "Let people talk about these provably inaccurate GNS ideas because you can just ignore them they affect nothing" and "GNS may be wrong but it's had an effect on things like for example GNS resulted in FATE" So the folks making these claims need to sort out which one they believe--is GNS insignificant or not? I happen to think the effect has been both significant and terrible. Literally bad things have happened to real people because the folks who believed in this dumb theory of games never got together and admitted they made a big mistake and shouldn't really be trusted when it comes to games. It is not the worst idea ever suggested in games, but it is perhaps the one which has had the worst long-term impact in recent memory. This negative impact is, I'd argue, real and measurable. And if you disagree what you do is ask for evidence of that, not play tone-police. [/QUOTE]
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