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*Pathfinder & Starfinder
Improvisation vs "code-breaking" in D&D
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<blockquote data-quote="S'mon" data-source="post: 6751873" data-attributes="member: 463"><p>Hi [MENTION=42582]pemerton[/MENTION] - yeah my sandbox Wilderlands 5e sword & sorcery sandbox game is going very well (up to session 44 - <a href="http://smons.blogspot.co.uk/" target="_blank">http://smons.blogspot.co.uk/</a> - NSFW) - for hints & tips I recently tried Googling "D&D sandbox", and mostly got links to ENW threads I'd posted in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>One reason this game is so compelling is the Dramatist content derived from my prior 4e Wilderlands game ca 2010, the whole Neo-Nerath vs Barbarian Altanians theme based on real-world ethnic conflict (I was thinking both 1990s Balkans & South Africa) gives it a lot more dramatic depth in play.</p><p></p><p>I ran Irillian back in the 1980s, it's a linear adventure set in a sandbox-detailed city. By 1990s standards the railroading is mild. Still it might be best to ignore the adventure and just use the city.</p><p>Paizo APs do not take pleasure in making players look stupid from what I've seen; Americans generally have low tolerance for such shenanigans. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Re Traveller, I've never had any idea how to run it, other than published scenarios (I ran the intro Travelle the New Era adventure, which was ok). I have the same block with Star Wars, Call of Cthulu, and other non-D&D genres.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6751873, member: 463"] Hi [MENTION=42582]pemerton[/MENTION] - yeah my sandbox Wilderlands 5e sword & sorcery sandbox game is going very well (up to session 44 - [url]http://smons.blogspot.co.uk/[/url] - NSFW) - for hints & tips I recently tried Googling "D&D sandbox", and mostly got links to ENW threads I'd posted in. :) One reason this game is so compelling is the Dramatist content derived from my prior 4e Wilderlands game ca 2010, the whole Neo-Nerath vs Barbarian Altanians theme based on real-world ethnic conflict (I was thinking both 1990s Balkans & South Africa) gives it a lot more dramatic depth in play. I ran Irillian back in the 1980s, it's a linear adventure set in a sandbox-detailed city. By 1990s standards the railroading is mild. Still it might be best to ignore the adventure and just use the city. Paizo APs do not take pleasure in making players look stupid from what I've seen; Americans generally have low tolerance for such shenanigans. :D Re Traveller, I've never had any idea how to run it, other than published scenarios (I ran the intro Travelle the New Era adventure, which was ok). I have the same block with Star Wars, Call of Cthulu, and other non-D&D genres. [/QUOTE]
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