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Improvised actions in combat
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7110956" data-attributes="member: 6787650"><p>One time, when the party was split and the 8th level shadow monk was off on his own and ran into a CR 12 Chain Worm which I thought was going to kill him, he came up with a brilliant improvised action.</p><p></p><p><strong>Round 1:</strong> Flurry of blows + stunning strike, luckily managed to hit and stun it</p><p><strong>Round 2:</strong> Improvised action, "I grab one of the creature's appendages and thrust it within my Bag of Devouring." [50% chance to be devoured does not trigger.] Also, more flurry of blows + stun succeeded.</p><p><strong>Round 3:</strong> Improvised action, "I keep holding it in the Bag of Devouring." [50% chance to be devoured does not trigger.] Also, more flurry of blows + stun fails.</p><p><strong>Round 4:</strong> Improvised action, "I keep holding it in the Bag of Devouring." Chain Worm loses initiative and before it can take its appendage out of the bag and rip him to shreds, [50% chance to be devoured triggers] and the Chain Worm gets sucked into the Bag of Devouring. Shadow monk lives to fight another day, everyone cheers!</p><p></p><p>The Chain Worm was still at almost-full HP and if not for this clever improvised action (and winning initiative on rounds 1 and 4) I'm pretty sure he was going to die, especially because the Chain Worm was about 75% likely to stun <em>him</em> with its buzz every round.</p><p></p><p>Other improvised actions that I like and which can be tactically-significant often tend to involve movement (rappelling down lines, closing doors), communication (calling for reinforcements), or deception ("I feint like I'm going to attack githyanki leader, but I'm really going to tackle his bodyguard to the ground and pin him there", which can leave the githyanki leader doing the wrong thing like dodging instead of attacking if he falls for it).</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7110956, member: 6787650"] One time, when the party was split and the 8th level shadow monk was off on his own and ran into a CR 12 Chain Worm which I thought was going to kill him, he came up with a brilliant improvised action. [B]Round 1:[/B] Flurry of blows + stunning strike, luckily managed to hit and stun it [B]Round 2:[/B] Improvised action, "I grab one of the creature's appendages and thrust it within my Bag of Devouring." [50% chance to be devoured does not trigger.] Also, more flurry of blows + stun succeeded. [B]Round 3:[/B] Improvised action, "I keep holding it in the Bag of Devouring." [50% chance to be devoured does not trigger.] Also, more flurry of blows + stun fails. [B]Round 4:[/B] Improvised action, "I keep holding it in the Bag of Devouring." Chain Worm loses initiative and before it can take its appendage out of the bag and rip him to shreds, [50% chance to be devoured triggers] and the Chain Worm gets sucked into the Bag of Devouring. Shadow monk lives to fight another day, everyone cheers! The Chain Worm was still at almost-full HP and if not for this clever improvised action (and winning initiative on rounds 1 and 4) I'm pretty sure he was going to die, especially because the Chain Worm was about 75% likely to stun [I]him[/I] with its buzz every round. Other improvised actions that I like and which can be tactically-significant often tend to involve movement (rappelling down lines, closing doors), communication (calling for reinforcements), or deception ("I feint like I'm going to attack githyanki leader, but I'm really going to tackle his bodyguard to the ground and pin him there", which can leave the githyanki leader doing the wrong thing like dodging instead of attacking if he falls for it). [/QUOTE]
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