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General Tabletop Discussion
*Dungeons & Dragons
Improvised actions in combat
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<blockquote data-quote="Lanliss" data-source="post: 7112194" data-attributes="member: 6801219"><p>I apologize if you took what I said as a slight towards your games, I meant a very specific form of 'Fantastical', the kind that you see in the given examples. A world where the acrobatic hero thinks on his toes, using his environment to the greatest effect. The kind of world where diving off a building or throwing a rug is plenty effective, at least for the current requirements of the hero.</p><p></p><p></p><p></p><p>1) I would rule in much the same way, although I might use an Athletics (for the jump) vs. the targets AC (which Dex is already factored into, but someone wearing plate armor might be lucky enough that their armor blocks the attack). I would rule damage the same, and both you and the target will probably be Prone upon success. Failure means that only you fall prone.</p><p></p><p>2) Much the same as how I would rule.</p><p></p><p>3) All I can think of is how much shaking a rug sucks. Dust flies everywhere, and I can barely see or breath. I would rule it to give the blinded condition for a single turn, at least when the enemy isn't expecting the rug. For example, Hero is being chased, rounds a corner and pulls the rug off a window sill (people like sitting on window sills, and like cushioning.), and throws the rug behind them. The enemy rounds the corner to get a face full of dusty rug, at which point I would rule them blinded. </p><p></p><p>If the enemy is expecting it, it would be an improvised attack against their AC, probably with disadvantage. A miss means you missed, and are now unarmed. Success would not make the enemy blind, since they were expecting it, but I would probably give them disadvantage on their first attack after that, much like the Viscous Mockery Cantrip.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7112194, member: 6801219"] I apologize if you took what I said as a slight towards your games, I meant a very specific form of 'Fantastical', the kind that you see in the given examples. A world where the acrobatic hero thinks on his toes, using his environment to the greatest effect. The kind of world where diving off a building or throwing a rug is plenty effective, at least for the current requirements of the hero. 1) I would rule in much the same way, although I might use an Athletics (for the jump) vs. the targets AC (which Dex is already factored into, but someone wearing plate armor might be lucky enough that their armor blocks the attack). I would rule damage the same, and both you and the target will probably be Prone upon success. Failure means that only you fall prone. 2) Much the same as how I would rule. 3) All I can think of is how much shaking a rug sucks. Dust flies everywhere, and I can barely see or breath. I would rule it to give the blinded condition for a single turn, at least when the enemy isn't expecting the rug. For example, Hero is being chased, rounds a corner and pulls the rug off a window sill (people like sitting on window sills, and like cushioning.), and throws the rug behind them. The enemy rounds the corner to get a face full of dusty rug, at which point I would rule them blinded. If the enemy is expecting it, it would be an improvised attack against their AC, probably with disadvantage. A miss means you missed, and are now unarmed. Success would not make the enemy blind, since they were expecting it, but I would probably give them disadvantage on their first attack after that, much like the Viscous Mockery Cantrip. [/QUOTE]
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