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Improvised actions in combat
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7113846" data-attributes="member: 6787650"><p>Yes, I did mean 100'. 10' was just a typo. It takes a while to dig (call it thirty minutes of hard work) because even if the ground is suitable (dirt and not stone for a hundred feet straight down) you have to play some games with ramps in order to make it happen.</p><p></p><p>The giant's nature *does* sort of counteract the size difference--that is, the giant has lots of HP (162 HP IIRC) because it's a giant, and those HP help it survive 100' of falling better than most humans could. After taking 40d6 damage, it will still have about 20 HP left. A human falling a similar distance is likely to be insta-killed by 10d6 damage, unless it's a high-level adventurer.</p><p></p><p>I really dislike the idea of <em>reducing</em> falling damage for large creatures, as you propose, because between their high HP and the reduced falling damage, it means that elephants/dragons/giants/etc. can be nonchalant about falling damage. The doubling method I mentioned previously was chosen because I like how it stacks up against these creatures' typical HP: even a max damage fall won't kill a dragon, generally, but it will severely injure most of them enough that they need to take falls seriously. Knocking a dragon out of the sky = seriously injured dragon. I would not like it to be otherwise.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7113846, member: 6787650"] Yes, I did mean 100'. 10' was just a typo. It takes a while to dig (call it thirty minutes of hard work) because even if the ground is suitable (dirt and not stone for a hundred feet straight down) you have to play some games with ramps in order to make it happen. The giant's nature *does* sort of counteract the size difference--that is, the giant has lots of HP (162 HP IIRC) because it's a giant, and those HP help it survive 100' of falling better than most humans could. After taking 40d6 damage, it will still have about 20 HP left. A human falling a similar distance is likely to be insta-killed by 10d6 damage, unless it's a high-level adventurer. I really dislike the idea of [I]reducing[/I] falling damage for large creatures, as you propose, because between their high HP and the reduced falling damage, it means that elephants/dragons/giants/etc. can be nonchalant about falling damage. The doubling method I mentioned previously was chosen because I like how it stacks up against these creatures' typical HP: even a max damage fall won't kill a dragon, generally, but it will severely injure most of them enough that they need to take falls seriously. Knocking a dragon out of the sky = seriously injured dragon. I would not like it to be otherwise. [/QUOTE]
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