Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Improvised actions in combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 7113870" data-attributes="member: 6787650"><p>For parsimony's sake, I like to keep my mechanical changes to 5E relatively few and elegant, so when I make a change it's more likely to be to a rule than to a stat block. You get more bang for your buck that way.</p><p></p><p>Therefore, I use MM stats for giants. If I were writing my own stats for giants I probably <em>would</em> scale them up a bit, probably giving logarithmic increases in movement speed due to having longer pendulums for legs. (Hmmm, that actually jives pretty well with MM stats after all, e.g. Frost Giants have 40' move, and Storm Giants have 50' move.)</p><p></p><p>In any case, falling damage scales up due to the physics of falling; walking speed scales differently due to the physics of walking. By doubling the falling damage, what I'm really doing is saying "you have to absorb eight times the kinetic energy, but D&D tropes and the fact that you aren't debiliated by the square-cube law imply that your basic physiological frame is roughly twice as strong as a human's, pound for pound, so call it effectively twice the kinetic energy; and damage is kinda sorta the square root of kinetic energy, so that means you take double damage from falling." But it would be silly to assume that having legs three times as long makes you walk four times as fast--it would really only be 1.73 times as fast (because sqrt(3) = 1.73), and 30' * 1.73 = 51.9, so I find 5E's numbers of giant movement rates to be adequate. (The slow movement speeds for quadrupeds and fliers in 5E bug me a lot more, and may be houseruled at some point, but that has nothing to do with them being <em>larger</em>.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7113870, member: 6787650"] For parsimony's sake, I like to keep my mechanical changes to 5E relatively few and elegant, so when I make a change it's more likely to be to a rule than to a stat block. You get more bang for your buck that way. Therefore, I use MM stats for giants. If I were writing my own stats for giants I probably [I]would[/I] scale them up a bit, probably giving logarithmic increases in movement speed due to having longer pendulums for legs. (Hmmm, that actually jives pretty well with MM stats after all, e.g. Frost Giants have 40' move, and Storm Giants have 50' move.) In any case, falling damage scales up due to the physics of falling; walking speed scales differently due to the physics of walking. By doubling the falling damage, what I'm really doing is saying "you have to absorb eight times the kinetic energy, but D&D tropes and the fact that you aren't debiliated by the square-cube law imply that your basic physiological frame is roughly twice as strong as a human's, pound for pound, so call it effectively twice the kinetic energy; and damage is kinda sorta the square root of kinetic energy, so that means you take double damage from falling." But it would be silly to assume that having legs three times as long makes you walk four times as fast--it would really only be 1.73 times as fast (because sqrt(3) = 1.73), and 30' * 1.73 = 51.9, so I find 5E's numbers of giant movement rates to be adequate. (The slow movement speeds for quadrupeds and fliers in 5E bug me a lot more, and may be houseruled at some point, but that has nothing to do with them being [I]larger[/I].) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Improvised actions in combat
Top