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General Tabletop Discussion
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Improvised actions in combat
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<blockquote data-quote="dave2008" data-source="post: 7114112" data-attributes="member: 83242"><p>First I understand this isn't based it reality. It is based in how it appears D&D describes its reality. D&D appears to assume all actions are the same regardless of size. A giant makes two greatsword attacks. If everything involved in a human attack is also involved in a giant attack then ti must be moving much faster as the weapon has travel much further in the same timeframe. Thus, D&D appears to increase action speed linearly. Of course the actual speeds they list contradict that assumption. I was taken the stance that if the attacks are correct, then the speed is wrong and should be increased equal to the speed. Thus, 3x faster. I don't believe this or play this way, that was just the argument.</p><p></p><p></p><p></p><p></p><p>Yes I am familiar with how the strength of materials is determined (I am architect in real life and though I rarely have to use that knowledge I did have to learn it<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, but my issue was with the description of "pound to pound" not the strength of the giant. However, I realize I made and error and it helps clarify why the 2x strength seems wrong. The giant is 3x the size and thus would need to be 27x as strong (and heavy). Thus if the giant was 2x as strong, pound for pound, as you state then it would only be 18x as strong as a human and thus not dynamically similar as D&D seems to suggest.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7114112, member: 83242"] First I understand this isn't based it reality. It is based in how it appears D&D describes its reality. D&D appears to assume all actions are the same regardless of size. A giant makes two greatsword attacks. If everything involved in a human attack is also involved in a giant attack then ti must be moving much faster as the weapon has travel much further in the same timeframe. Thus, D&D appears to increase action speed linearly. Of course the actual speeds they list contradict that assumption. I was taken the stance that if the attacks are correct, then the speed is wrong and should be increased equal to the speed. Thus, 3x faster. I don't believe this or play this way, that was just the argument. Yes I am familiar with how the strength of materials is determined (I am architect in real life and though I rarely have to use that knowledge I did have to learn it:), but my issue was with the description of "pound to pound" not the strength of the giant. However, I realize I made and error and it helps clarify why the 2x strength seems wrong. The giant is 3x the size and thus would need to be 27x as strong (and heavy). Thus if the giant was 2x as strong, pound for pound, as you state then it would only be 18x as strong as a human and thus not dynamically similar as D&D seems to suggest. [/QUOTE]
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