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General Tabletop Discussion
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Improvised actions in combat
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<blockquote data-quote="5ekyu" data-source="post: 7395648" data-attributes="member: 6919838"><p>"Extra flourish isn't how I would call it." </p><p></p><p>Yay, great fantastic... Thats whay dictionaries are for... Finding other words to describe all that jazz after the "and".</p><p></p><p>As for frighten via intimidate, you can frighten someone thru intimidation but not necessarily Frighten then. The conditions are prepackaged sets of calculable programmed effects. </p><p></p><p>Intimidation is not, to me, that precise.</p><p></p><p>Maybe the target runs, maybe they move to get a weapon, even if that is closer. Maybe they move to attack you to keep you away from their babies. Maybe you become the focus of their fire. Maybe they close 15' to cut the rope you are climbing across on. </p><p></p><p>Some of those things are strictly illegal if you are allowed to inflict a pre-packaged condition that strictly forbids them closing with you even if its the only way to eliminate you as a threat.</p><p></p><p>Thats the difference between a magical compulsory control and an emotional reaction to an intimidating or even down right scary person.</p><p></p><p>Skills generalky, create the wide world of expected unpredictables... While magic typically is handled differently. There are some overlaps... Being knocked prone still produces the same condition - whether ots by a magic push or a shove. But then if the magic persists and holds you down, thing get different.</p><p></p><p>But, as always, a gm in their game can rule it how they want.</p><p></p><p>If in your games, beaches enable bonus action blind attacks or mountain crushing flourishes or whatever, thats between you and your players.</p><p></p><p>Be At Peace, always.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7395648, member: 6919838"] "Extra flourish isn't how I would call it." Yay, great fantastic... Thats whay dictionaries are for... Finding other words to describe all that jazz after the "and". As for frighten via intimidate, you can frighten someone thru intimidation but not necessarily Frighten then. The conditions are prepackaged sets of calculable programmed effects. Intimidation is not, to me, that precise. Maybe the target runs, maybe they move to get a weapon, even if that is closer. Maybe they move to attack you to keep you away from their babies. Maybe you become the focus of their fire. Maybe they close 15' to cut the rope you are climbing across on. Some of those things are strictly illegal if you are allowed to inflict a pre-packaged condition that strictly forbids them closing with you even if its the only way to eliminate you as a threat. Thats the difference between a magical compulsory control and an emotional reaction to an intimidating or even down right scary person. Skills generalky, create the wide world of expected unpredictables... While magic typically is handled differently. There are some overlaps... Being knocked prone still produces the same condition - whether ots by a magic push or a shove. But then if the magic persists and holds you down, thing get different. But, as always, a gm in their game can rule it how they want. If in your games, beaches enable bonus action blind attacks or mountain crushing flourishes or whatever, thats between you and your players. Be At Peace, always. [/QUOTE]
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