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<blockquote data-quote="dkyle" data-source="post: 5858886" data-attributes="member: 70707"><p>That's not how it's supposed to work, but it's a common misconception. A same task should have the same DC, no matter what. The DC by level charts are meant to be for at-level challenges. It's the same as with monsters. You're supposed to use near-level stat blocks. Doesn't mean the PCs don't get better at fighting, it just means that they're expected to take on nastier foes as they get better at fighting. If they decide to go off and raze some poor random village, they should find it much easier at level 30 than at level 1. At level 1, it would be full of low level standard Humans. At level 10, it might have a bunch of minions. At level 30, I wouldn't even bother making any rolls.</p><p></p><p>For the "Swing from Chandelier" example, I'd just use the jump, and falling rules. Athletics to reach the Chandelier (or further if desired), Acrobatics to land from it gracefully. Those rolls would be exactly the same whether a level 1 or level 30 was doing it. On success, they'd get to attack as a charge. All of that is simply RaW, with fanciful flavoring. If it came up, I'd probably allow an exception to the charge rules, and allow for a direct path to the Chandelier, then a direct path to the target, instead of direct path immediately to the target. That's a minor deviation from the rules, and not one I'd require a roll on.</p><p></p><p>For the "Drop the Chandelier on them" example, if it's done via DC, it <em>should</em> scale, according to the level of the creature being targeted. Dropping a chandelier on a Kobold is not the same task is dropping it on a Balor. In practice, I wouldn't use a DC. I'd refer to the Terrain Powers part of the DMG2, and quickly stat it as one.</p><p></p><p>For the Silver platter, it's a small shield, that requires both hands to wield. I don't see that as a skill check.</p><p></p><p>For knocking over the table, it's actually come up in my 4E game, and I just made it a minor action, no roll required.</p><p></p><p></p><p>So, overall, skills aren't always the best way to do improvisational stuff. A lot of the time, simple reflavoring of RaW is sufficient, or minor deviation. And other times, it's better to use combat rules for improv combat, not try to take primarily out-of-combat Skills and shoehorn them into combat. Or just say "OK, it works, it cost a minor action".</p></blockquote><p></p>
[QUOTE="dkyle, post: 5858886, member: 70707"] That's not how it's supposed to work, but it's a common misconception. A same task should have the same DC, no matter what. The DC by level charts are meant to be for at-level challenges. It's the same as with monsters. You're supposed to use near-level stat blocks. Doesn't mean the PCs don't get better at fighting, it just means that they're expected to take on nastier foes as they get better at fighting. If they decide to go off and raze some poor random village, they should find it much easier at level 30 than at level 1. At level 1, it would be full of low level standard Humans. At level 10, it might have a bunch of minions. At level 30, I wouldn't even bother making any rolls. For the "Swing from Chandelier" example, I'd just use the jump, and falling rules. Athletics to reach the Chandelier (or further if desired), Acrobatics to land from it gracefully. Those rolls would be exactly the same whether a level 1 or level 30 was doing it. On success, they'd get to attack as a charge. All of that is simply RaW, with fanciful flavoring. If it came up, I'd probably allow an exception to the charge rules, and allow for a direct path to the Chandelier, then a direct path to the target, instead of direct path immediately to the target. That's a minor deviation from the rules, and not one I'd require a roll on. For the "Drop the Chandelier on them" example, if it's done via DC, it [i]should[/i] scale, according to the level of the creature being targeted. Dropping a chandelier on a Kobold is not the same task is dropping it on a Balor. In practice, I wouldn't use a DC. I'd refer to the Terrain Powers part of the DMG2, and quickly stat it as one. For the Silver platter, it's a small shield, that requires both hands to wield. I don't see that as a skill check. For knocking over the table, it's actually come up in my 4E game, and I just made it a minor action, no roll required. So, overall, skills aren't always the best way to do improvisational stuff. A lot of the time, simple reflavoring of RaW is sufficient, or minor deviation. And other times, it's better to use combat rules for improv combat, not try to take primarily out-of-combat Skills and shoehorn them into combat. Or just say "OK, it works, it cost a minor action". [/QUOTE]
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