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<blockquote data-quote="D'karr" data-source="post: 5858954" data-attributes="member: 336"><p>I thought similarly that static numbers was the appropriate way to go. But this all depends on what the DM is trying to do.</p><p></p><p>For example 3.x used a static number for the Tumble Check to avoid an Attack of Opportunity. This seemed like the correct way to go. In play the experience was different. What that check obviated was the "combat" skill of the opponent. So that a 5th level rogue for the rest of his career would never provoke an AoO from ANY opponent because the DC number was static. This didn't work well. It made more sense for the DC of the check to be done against the skill of the opponent, or the "challenge level".</p><p></p><p>4e did it differently because it took into account the "challenge level". What they did poorly was explain that there are some things that will and should remain static. So for example breaking a wood door should be a DC of X and because that door doesn't get any better with level then the DC is static. Swinging from the chandelier should probably work the same it's a static number possibly modified by some environment conditions, but planting your feet on the Minotaur should factor in the ability of that creature, and can possibly be tied to its level.</p><p></p><p>A one size fits all solution usually creates more problems than it fixes. 4e provided a variable solution that could fit most problems, but did a poor job of explaining it.</p><p></p><p>-</p></blockquote><p></p>
[QUOTE="D'karr, post: 5858954, member: 336"] I thought similarly that static numbers was the appropriate way to go. But this all depends on what the DM is trying to do. For example 3.x used a static number for the Tumble Check to avoid an Attack of Opportunity. This seemed like the correct way to go. In play the experience was different. What that check obviated was the "combat" skill of the opponent. So that a 5th level rogue for the rest of his career would never provoke an AoO from ANY opponent because the DC number was static. This didn't work well. It made more sense for the DC of the check to be done against the skill of the opponent, or the "challenge level". 4e did it differently because it took into account the "challenge level". What they did poorly was explain that there are some things that will and should remain static. So for example breaking a wood door should be a DC of X and because that door doesn't get any better with level then the DC is static. Swinging from the chandelier should probably work the same it's a static number possibly modified by some environment conditions, but planting your feet on the Minotaur should factor in the ability of that creature, and can possibly be tied to its level. A one size fits all solution usually creates more problems than it fixes. 4e provided a variable solution that could fit most problems, but did a poor job of explaining it. - [/QUOTE]
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