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General Tabletop Discussion
*Pathfinder & Starfinder
Improvised Combat
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<blockquote data-quote="Chris_Nightwing" data-source="post: 5859075" data-attributes="member: 882"><p>I guess I'm referring to specific 'action' improvisation. In which case I'd say luring hyenas in combat, hamstringing and the cleric grapple count. The rest is more narrative advantage, the same as say, stealthing for an ambush. What was frustrating about 4E powers in my mind was that they set a bar for doing cool things - do you have a power that slows someone down because you shoot an arrow in their leg? No. Well you can't. If I let you then you won't take the power that does let you do that. I'd rather that most of these maneuvers be available by default rather than by specific choice.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5859075, member: 882"] I guess I'm referring to specific 'action' improvisation. In which case I'd say luring hyenas in combat, hamstringing and the cleric grapple count. The rest is more narrative advantage, the same as say, stealthing for an ambush. What was frustrating about 4E powers in my mind was that they set a bar for doing cool things - do you have a power that slows someone down because you shoot an arrow in their leg? No. Well you can't. If I let you then you won't take the power that does let you do that. I'd rather that most of these maneuvers be available by default rather than by specific choice. [/QUOTE]
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