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General Tabletop Discussion
*Pathfinder & Starfinder
In 2007, how did you see hits and hit points?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5988625" data-attributes="member: 35909"><p>Should have been more specific options and multi-choice poll, but given the options, I went with 2.</p><p></p><p>An attack that mechanically "hits" and "does damage" could be represented as missing or being dodged or glancing off armor in the fluff, but that action still exhausting/harming the character to a similar degree as a small slashing could, at least for the low damage hits. IIRC, the 3E core books specifically mention the increased hp from higher levels representing things like "knowing how to move/deflect to turn what would have been a fatal blow at level 1 into a minor scratch," or something like that. Someone hits a dude in full plate with an oversized mallet and does only a little damage, you could easily fluff as striking the armor, but the force of impact still causing harm.</p><p></p><p>So again, I voted 2, but didn't truly like any of the options. In 2007, I thought things like fatigue and exhaustion could be represented as hp damage, rather than just actual wounds. But not things like fear effects, being insulted/demoralized, or whatever else can cause hurting/healing in 4E.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5988625, member: 35909"] Should have been more specific options and multi-choice poll, but given the options, I went with 2. An attack that mechanically "hits" and "does damage" could be represented as missing or being dodged or glancing off armor in the fluff, but that action still exhausting/harming the character to a similar degree as a small slashing could, at least for the low damage hits. IIRC, the 3E core books specifically mention the increased hp from higher levels representing things like "knowing how to move/deflect to turn what would have been a fatal blow at level 1 into a minor scratch," or something like that. Someone hits a dude in full plate with an oversized mallet and does only a little damage, you could easily fluff as striking the armor, but the force of impact still causing harm. So again, I voted 2, but didn't truly like any of the options. In 2007, I thought things like fatigue and exhaustion could be represented as hp damage, rather than just actual wounds. But not things like fear effects, being insulted/demoralized, or whatever else can cause hurting/healing in 4E. [/QUOTE]
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In 2007, how did you see hits and hit points?
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