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General Tabletop Discussion
*Dungeons & Dragons
In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9733701" data-attributes="member: 6790260"><p>Tieflings are simply more common because they're human-adjacent.</p><p></p><p>I have no pro-tiefling bias. I have no anti-tiefling bias.</p><p></p><p>The only race toward which I am biased is <em>dragonborn</em>.</p><p></p><p></p><p>Notice how you already had to add an exception ("or transformed..."), <em>and it's now descent</em>, not just direct creator attention.</p><p></p><p>All minotaurs were either directly created by Baphomet (IIRC?), or can trace direct ancestry to such. <em>All of them</em>.</p><p></p><p>There is no "my great-grandfather accepted a contract he shouldn't have, so all of his children were born with horns" thing, where the children did literally nothing wrong and were merely infected by one or more parental misdeeds. There is an inherent separation, even right at the beginning. Consider people like Wyll from BG3, who becomes functionally a tiefling because he was <em>cursed</em>. Where's the evil there? There <em>isn't any</em>. It's nefarious <em>manipulation</em>.</p><p></p><p>That's the key difference. Perhaps, to you, it doesn't matter. Certainly <em>to me</em> it doesn't matter, and in the actual game I run--and any other game I might run, other than one with a heavily-established setting where racism is explicitly included and extremely strong, e.g. Dark Sun--I don't <em>do</em> racism. Like, at all. Racism is almost completely <em>boring</em> as a fantasy moral trope because it has only three outcomes: the bigots are bigots and the victims are laudable; the bigots are right and the victims are evil; or the bigots are bigots <em>and</em> the victims are evil. None of those outcomes even remotely interests me, so I simply don't use racism as a setting conceit. I use it--extraordinarily rarely--as an individual character trait when I want to make a particularly hate-worthy character, and that's about it.</p><p></p><p></p><p>As stated above: No, because sometimes it's indirect. Other times, it's a transformation unjustly inflicted on someone who literally never did anything wrong in their whole life.</p><p></p><p></p><p>Well, there's one other significant element there. Minotaurs are a hell of a lot <em>bigger</em> than tieflings.</p><p></p><p></p><p>Why? To me it's almost guaranteed to be a much, much, <em>much</em> more distant one. Because, as stated, 100% of minotaurs come from beings directly, <em>personally</em> created and taught by Baphomet(?). The vast majority of tieflings don't have that connection. It could, quite literally, be that their great-grandfather did a bad thing exactly once, and the curse has only finally flowered three generations later, in a child who literally never did anything wrong and who came from parents who literally could not possibly have known any of this.</p><p></p><p>Further, all the lore I've ever seen about minotaurs explicitly and specifically indicates that they retain a personal connection directly to Baphomet. Those who choose not to be like the stereotypical minotaurs work very hard to limit or cut off that connection, but (again to the best of my knowledge) it is 100% <em>always there</em>, lingering, waiting for a moment of weakness. Nothing of the sort has ever been true of tieflings, or indeed even of other sorts of things.</p><p></p><p>Remember: All you need to be a tiefling is that one of your ancestors, at some point in the ancient past, was some kind of fiend, or interacted with a fiend at any point in their life, or simply was somewhere <em>near</em> a fiend's power. Has nothing to do with direct creation by Asmodeus. <em>Any</em> human with even the tiniest drop of blood connecting them to a fiend, or the curse of any fiend, or even just an act of great fiendish magic which an ancestor happened to be witness to or target thereof, can thus be born a tiefling. The connection can be as remote as a dozen generations or as direct as "I was personally cursed to be a tiefling."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9733701, member: 6790260"] Tieflings are simply more common because they're human-adjacent. I have no pro-tiefling bias. I have no anti-tiefling bias. The only race toward which I am biased is [I]dragonborn[/I]. Notice how you already had to add an exception ("or transformed..."), [I]and it's now descent[/I], not just direct creator attention. All minotaurs were either directly created by Baphomet (IIRC?), or can trace direct ancestry to such. [I]All of them[/I]. There is no "my great-grandfather accepted a contract he shouldn't have, so all of his children were born with horns" thing, where the children did literally nothing wrong and were merely infected by one or more parental misdeeds. There is an inherent separation, even right at the beginning. Consider people like Wyll from BG3, who becomes functionally a tiefling because he was [I]cursed[/I]. Where's the evil there? There [I]isn't any[/I]. It's nefarious [I]manipulation[/I]. That's the key difference. Perhaps, to you, it doesn't matter. Certainly [I]to me[/I] it doesn't matter, and in the actual game I run--and any other game I might run, other than one with a heavily-established setting where racism is explicitly included and extremely strong, e.g. Dark Sun--I don't [I]do[/I] racism. Like, at all. Racism is almost completely [I]boring[/I] as a fantasy moral trope because it has only three outcomes: the bigots are bigots and the victims are laudable; the bigots are right and the victims are evil; or the bigots are bigots [I]and[/I] the victims are evil. None of those outcomes even remotely interests me, so I simply don't use racism as a setting conceit. I use it--extraordinarily rarely--as an individual character trait when I want to make a particularly hate-worthy character, and that's about it. As stated above: No, because sometimes it's indirect. Other times, it's a transformation unjustly inflicted on someone who literally never did anything wrong in their whole life. Well, there's one other significant element there. Minotaurs are a hell of a lot [I]bigger[/I] than tieflings. Why? To me it's almost guaranteed to be a much, much, [I]much[/I] more distant one. Because, as stated, 100% of minotaurs come from beings directly, [I]personally[/I] created and taught by Baphomet(?). The vast majority of tieflings don't have that connection. It could, quite literally, be that their great-grandfather did a bad thing exactly once, and the curse has only finally flowered three generations later, in a child who literally never did anything wrong and who came from parents who literally could not possibly have known any of this. Further, all the lore I've ever seen about minotaurs explicitly and specifically indicates that they retain a personal connection directly to Baphomet. Those who choose not to be like the stereotypical minotaurs work very hard to limit or cut off that connection, but (again to the best of my knowledge) it is 100% [I]always there[/I], lingering, waiting for a moment of weakness. Nothing of the sort has ever been true of tieflings, or indeed even of other sorts of things. Remember: All you need to be a tiefling is that one of your ancestors, at some point in the ancient past, was some kind of fiend, or interacted with a fiend at any point in their life, or simply was somewhere [I]near[/I] a fiend's power. Has nothing to do with direct creation by Asmodeus. [I]Any[/I] human with even the tiniest drop of blood connecting them to a fiend, or the curse of any fiend, or even just an act of great fiendish magic which an ancestor happened to be witness to or target thereof, can thus be born a tiefling. The connection can be as remote as a dozen generations or as direct as "I was personally cursed to be a tiefling." [/QUOTE]
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In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?
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