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General Tabletop Discussion
*Dungeons & Dragons
In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?
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<blockquote data-quote="Remathilis" data-source="post: 9733847" data-attributes="member: 7635"><p>I think the fatal flaw with a humanocentric world building is the fact that you world has to strictly limit what else is in the world. The classic AD&D model is that humanity is in ascendency, demi humans (elves, dwarves, etc) are in decline and withdrawn from the greater world (gnomes and halflings), by humanoids (goblins and orcs) live in the fringes but form no society larger than roving tribes, and most everything else is either a monster hiding in a dungeon, a creature of the planes/underdark, or a rare one-off (planetouched or the like). That design though creates only one style of world, a pseudo "the of the third age" Tolkien vibe where as humanity gains ascendancy, the fanatical world recedes into myth. The kind of world where dragons are rare, elves are dying out, and most fantasy races can only exist on the fringes of humanity. </p><p></p><p>It's not a BAD design, but for a long while it was the only design, even when it wasn't the best fit. There was no reason the Forgotten Realms needed the elves retreating to Evermeet the same way Tolkien elves did. That the dwarves were dying out and halflings lived in isolated shires. Greyhawk did that. Mystara/The Known World did that. Faerun didn't need to follow suit (for example) except for it was the style at the time (adjusts onion on belt). </p><p></p><p>But like I said, that design makes the world seem small. All new monsters must exist hidden in dungeons or the planes, all new species must be isolated tribes just beyond the borders. Everything not a demi human is a freak or a sideshow curiosity (or a menace to be removed). Humanity demands the spotlight and everything else must suffer for that. </p><p></p><p>Again, if that's your like, fine. I'm just kinda bored with it.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9733847, member: 7635"] I think the fatal flaw with a humanocentric world building is the fact that you world has to strictly limit what else is in the world. The classic AD&D model is that humanity is in ascendency, demi humans (elves, dwarves, etc) are in decline and withdrawn from the greater world (gnomes and halflings), by humanoids (goblins and orcs) live in the fringes but form no society larger than roving tribes, and most everything else is either a monster hiding in a dungeon, a creature of the planes/underdark, or a rare one-off (planetouched or the like). That design though creates only one style of world, a pseudo "the of the third age" Tolkien vibe where as humanity gains ascendancy, the fanatical world recedes into myth. The kind of world where dragons are rare, elves are dying out, and most fantasy races can only exist on the fringes of humanity. It's not a BAD design, but for a long while it was the only design, even when it wasn't the best fit. There was no reason the Forgotten Realms needed the elves retreating to Evermeet the same way Tolkien elves did. That the dwarves were dying out and halflings lived in isolated shires. Greyhawk did that. Mystara/The Known World did that. Faerun didn't need to follow suit (for example) except for it was the style at the time (adjusts onion on belt). But like I said, that design makes the world seem small. All new monsters must exist hidden in dungeons or the planes, all new species must be isolated tribes just beyond the borders. Everything not a demi human is a freak or a sideshow curiosity (or a menace to be removed). Humanity demands the spotlight and everything else must suffer for that. Again, if that's your like, fine. I'm just kinda bored with it. [/QUOTE]
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In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?
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