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General Tabletop Discussion
*Dungeons & Dragons
In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?
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<blockquote data-quote="TiQuinn" data-source="post: 9734563" data-attributes="member: 4871"><p>I think that’s something that would or should be discussed prior to the game as part of a session zero, because the thought that there may be emotions felt from having to deal with evil in a game is not something that would immediately occur to me as a DM. If I’m being honest, the thought that because I put together an encounter with what I think is a villain for the party to open up a can of whoop-ass on would bother someone after the game would likewise bother me. My objective as DM is just to present a fun game first and foremost, and balance what different players want and expect out of a campaign and individual session.</p><p></p><p>The swordsman in Indiana Jones - whether he’s evil or not is not really a question I would’ve considered. He’s coded as a villain (the black garb, the menacing laugh and sword, the fact he’s working for Nazis) and he’s very causally disposed of, I.E. shot dead, and it’s not even a serious thing. It’s a joke. A punchline. Consider that for a second - if someone pulled out a gun and shot someone on the street casually, even someone wielding another weapon, we’d consider him a dangerous threat to everyone else around him too. But we don’t in the context of the movie. All I want is to set up occasional scenarios where players feel safe to make those kinds of choices.</p><p></p><p>And though it’s not your main point, just as an aside, I hate the trope of the Magic Maguffin that immediately destroys the enemy hivemind and all the bad guys fall down dead or dormant because you killed the Queen Bee, or whatever. I’d never use that one. <img class="smilie smilie--emoji" alt="😉" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" title="Winking face :wink:" data-shortname=":wink:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9734563, member: 4871"] I think that’s something that would or should be discussed prior to the game as part of a session zero, because the thought that there may be emotions felt from having to deal with evil in a game is not something that would immediately occur to me as a DM. If I’m being honest, the thought that because I put together an encounter with what I think is a villain for the party to open up a can of whoop-ass on would bother someone after the game would likewise bother me. My objective as DM is just to present a fun game first and foremost, and balance what different players want and expect out of a campaign and individual session. The swordsman in Indiana Jones - whether he’s evil or not is not really a question I would’ve considered. He’s coded as a villain (the black garb, the menacing laugh and sword, the fact he’s working for Nazis) and he’s very causally disposed of, I.E. shot dead, and it’s not even a serious thing. It’s a joke. A punchline. Consider that for a second - if someone pulled out a gun and shot someone on the street casually, even someone wielding another weapon, we’d consider him a dangerous threat to everyone else around him too. But we don’t in the context of the movie. All I want is to set up occasional scenarios where players feel safe to make those kinds of choices. And though it’s not your main point, just as an aside, I hate the trope of the Magic Maguffin that immediately destroys the enemy hivemind and all the bad guys fall down dead or dormant because you killed the Queen Bee, or whatever. I’d never use that one. 😉 [/QUOTE]
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In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?
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