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In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9735865" data-attributes="member: 6790260"><p>Personally, I'd call that an aspect of the callous. "I know it's terrible, but I want to avoid trouble" is a way to compartmentalize those feelings so you don't feel bad about not doing something.</p><p></p><p>In the context of a D&D setting, I think this can be particularly useful if one wishes to have the whole "evil empire" thing, but break free of its kinda weird and nonsensical aspects. Like the fact that completely tearing down the power structure of a large civilization doesn't just magically fix things, and instead usually causes huge and horrible problems.</p><p></p><p>Maybe it's an evil empire because there's an upper crust of invested, actively evil leadership, but significant portions of the bureaucratic structure are simply people keeping their heads down. That gives the opportunity both for such people to claim responsibility for their complicity, and for us to show that political and cultural change is <em>hard</em> and <em>slow</em> and not really something heroes are equipped to address. Heroes standing up against that system, and <em>winning</em>, show that the system isn't an impossible monolith. It can be stopped--which means these people can help stop it. That crumbles its foundations, makes it look as weak and feeble as it really is.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9735865, member: 6790260"] Personally, I'd call that an aspect of the callous. "I know it's terrible, but I want to avoid trouble" is a way to compartmentalize those feelings so you don't feel bad about not doing something. In the context of a D&D setting, I think this can be particularly useful if one wishes to have the whole "evil empire" thing, but break free of its kinda weird and nonsensical aspects. Like the fact that completely tearing down the power structure of a large civilization doesn't just magically fix things, and instead usually causes huge and horrible problems. Maybe it's an evil empire because there's an upper crust of invested, actively evil leadership, but significant portions of the bureaucratic structure are simply people keeping their heads down. That gives the opportunity both for such people to claim responsibility for their complicity, and for us to show that political and cultural change is [I]hard[/I] and [I]slow[/I] and not really something heroes are equipped to address. Heroes standing up against that system, and [I]winning[/I], show that the system isn't an impossible monolith. It can be stopped--which means these people can help stop it. That crumbles its foundations, makes it look as weak and feeble as it really is. [/QUOTE]
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In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?
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