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General Tabletop Discussion
*Dungeons & Dragons
In 3rd Edition, what's your preferred wilderness hex size?
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<blockquote data-quote="Celebrim" data-source="post: 6436685" data-attributes="member: 4937"><p>Hex size has the following concrete effects that I know about:</p><p></p><p>a) How many hexes does the party pass through each day. More hexes in turn means more opportunities to change direction, and more potential variety in terrain experienced. Generally parties will move 12-24 miles per day using land movement. If your hex is 12 or more miles across, the only option is to move to an adjacent hex, and the only experience of travel is, "You travel all day and enter a jungle (or remain in a jungle)." Where as a hex size of 3 miles might record the same experience as passing a small lake, an open area recently scoured by a forest fire, and two small steep sided hills while traversing a jungle area. The former is tight and plays fast. The later feels more like travel and gives the player lots of potential agency but may drown the players in unimportant details and slow the game down unnecessarily.</p><p>b) How many adjacent hexes can the party see? With very large hexes, the party probably can't see out of our across a hex at all and so really doesn't know where it is going to go until it gets there. To be able to see more than one hex away even in open terrain generally requires a much smaller hex size than is commonly in use (1 mile per hex, for example). Small hexes allow the DM to communicate new options for exploration that exist to either side of the path of travel, but again at the cost of slower and perhaps more redundant play.</p><p>c) How easy is it to stumble onto fixed encounters? The larger the hex size, the more likely it is that any fixed encounters on the map will be encountered. If a hex is 18 miles across, then its hard to dodge and its easy to find the lost ruins, where as a hex of 6 miles across may require clues in adjacent hexes and/or carefully planned funneling of player movement if the lost ruins are ever to be found.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6436685, member: 4937"] Hex size has the following concrete effects that I know about: a) How many hexes does the party pass through each day. More hexes in turn means more opportunities to change direction, and more potential variety in terrain experienced. Generally parties will move 12-24 miles per day using land movement. If your hex is 12 or more miles across, the only option is to move to an adjacent hex, and the only experience of travel is, "You travel all day and enter a jungle (or remain in a jungle)." Where as a hex size of 3 miles might record the same experience as passing a small lake, an open area recently scoured by a forest fire, and two small steep sided hills while traversing a jungle area. The former is tight and plays fast. The later feels more like travel and gives the player lots of potential agency but may drown the players in unimportant details and slow the game down unnecessarily. b) How many adjacent hexes can the party see? With very large hexes, the party probably can't see out of our across a hex at all and so really doesn't know where it is going to go until it gets there. To be able to see more than one hex away even in open terrain generally requires a much smaller hex size than is commonly in use (1 mile per hex, for example). Small hexes allow the DM to communicate new options for exploration that exist to either side of the path of travel, but again at the cost of slower and perhaps more redundant play. c) How easy is it to stumble onto fixed encounters? The larger the hex size, the more likely it is that any fixed encounters on the map will be encountered. If a hex is 18 miles across, then its hard to dodge and its easy to find the lost ruins, where as a hex of 6 miles across may require clues in adjacent hexes and/or carefully planned funneling of player movement if the lost ruins are ever to be found. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
In 3rd Edition, what's your preferred wilderness hex size?
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