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In 4e combat, is an ooze as tall as a human?
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<blockquote data-quote="DrSpunj" data-source="post: 4548952" data-attributes="member: 994"><p>Except that's <em>exactly</em> what the Athletics skill does with the Jump rules; thanks to <strong>abyssaldeath</strong> for adding that to our conversation.</p><p></p><p>Without RAW to guide us further consider the following similar situation:</p><p></p><p>The party wants to cut a reinforced rope stretched parallel to the floor, 10.01 feet up. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Perhaps doing so drops a portcullis or takes the main support out of a bridge nearby to block Nasty Things from getting to them or invading their country or something. The party Fighter is the only one who's present, but he could be a Dragonborn, a Dwarf, or a Halfling, each of which of average height for their races (6'6", 4'6" & 4'0" respectively).</p><p></p><p>According to <strong>Nail</strong> (I think, correct me if I'm misrepresenting you) and some others who've posted here:</p><ul> <li data-xf-list-type="ul">All Medium & Small humanoids occupy 1 Space and therefore are only 1 square high because all creatures' Spaces are actually cubes (RAW?)</li> <li data-xf-list-type="ul">Creatures can reach any object in an adjacent square(s), up to their defined Reach (defined for Medium & Small creatures as 1 square)</li> <li data-xf-list-type="ul">The melee weapon being used is irrelevant, as long as it is not a Reach weapon</li> </ul><p></p><p>Per the RAW, what Athletics DC is appropriate for each PC to be able to jump up and damage the reinforced rope with a <u>melee</u> attack? </p><p></p><p>Obviously a Running Start is going to help. <shrug> Creative PCs I'd expect to throw their melee weapon as an improvised ranged weapon (assuming there wasn't a significant chance it'd fall off the cliff edge or something), or if two were present might Balance one PC on top of the other. Too bad the Fighter's not a Cleric, Warlock or Wizard but them's the breaks. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>And thanks to <strong>Victim</strong> for reminding me about the "Movement in Three Dimensions" section on DMG pg 45. I knew I'd read the section before but couldn't remember where; unfortunately it's as unhelpful now as it was when I read it this past summer and felt it was woefully inadequate for how 3D combat was going to work at the table! <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="DrSpunj, post: 4548952, member: 994"] Except that's [i]exactly[/i] what the Athletics skill does with the Jump rules; thanks to [b]abyssaldeath[/b] for adding that to our conversation. Without RAW to guide us further consider the following similar situation: The party wants to cut a reinforced rope stretched parallel to the floor, 10.01 feet up. ;) Perhaps doing so drops a portcullis or takes the main support out of a bridge nearby to block Nasty Things from getting to them or invading their country or something. The party Fighter is the only one who's present, but he could be a Dragonborn, a Dwarf, or a Halfling, each of which of average height for their races (6'6", 4'6" & 4'0" respectively). According to [b]Nail[/b] (I think, correct me if I'm misrepresenting you) and some others who've posted here: [LIST][*]All Medium & Small humanoids occupy 1 Space and therefore are only 1 square high because all creatures' Spaces are actually cubes (RAW?) [*]Creatures can reach any object in an adjacent square(s), up to their defined Reach (defined for Medium & Small creatures as 1 square) [*]The melee weapon being used is irrelevant, as long as it is not a Reach weapon[/LIST] Per the RAW, what Athletics DC is appropriate for each PC to be able to jump up and damage the reinforced rope with a [u]melee[/u] attack? Obviously a Running Start is going to help. <shrug> Creative PCs I'd expect to throw their melee weapon as an improvised ranged weapon (assuming there wasn't a significant chance it'd fall off the cliff edge or something), or if two were present might Balance one PC on top of the other. Too bad the Fighter's not a Cleric, Warlock or Wizard but them's the breaks. ;) And thanks to [b]Victim[/b] for reminding me about the "Movement in Three Dimensions" section on DMG pg 45. I knew I'd read the section before but couldn't remember where; unfortunately it's as unhelpful now as it was when I read it this past summer and felt it was woefully inadequate for how 3D combat was going to work at the table! :erm: [/QUOTE]
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In 4e combat, is an ooze as tall as a human?
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