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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
In 4e, why do you play the Race/Class you play?
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<blockquote data-quote="Phat Lute" data-source="post: 5337941" data-attributes="member: 84524"><p>Primarily the 4e Bard (no surprise there), followed by a Ranger / Rogue multiclass or just a Rogue, then Wizard. I briefly played a Ranger | Seeker hybrid that I loved and I've been tempted to return to that design. If I had to play a defender, though, it would be a Warden. I've been severely disappointed with the 4e Psionics classes.</p><p></p><ul> <li data-xf-list-type="ul">I like both themed characters and versatility, two things which would seem to contradict one another but I find usually results in a fun and interesting build. In terms of versatility, I find that I don't optimize for damage or anything like that, but I do like to optimize for a broad array of options. I guess it could be summed up as "utility belt characters with a gimmick."</li> </ul><p></p><ul> <li data-xf-list-type="ul">I like mobility characters. One of the things that always bothered me about earlier editions of D&D was the way that you could almost be assured of where you'd be standing in almost every encounter based on your class. I loved that original 4th Edition seemed to assume that everyone was moving tactically around the grid for the duration of the encounter.</li> </ul><p></p><ul> <li data-xf-list-type="ul">I like problem solving characters with big toolboxes... skills, rituals, flexible powers or powers that could have unconventional uses without offering an "I Win" button. I also like having those abilities available for use when they're needed (rather than, "I am the master of mental discipline and can move objects with my mind*! (*Once every five minutes, with a rest in between.))</li> </ul><p></p><ul> <li data-xf-list-type="ul">I like seeing things evolve and change with advancement: new tactics and ways of doing things, new abilities. (Hence another part of my disappointment with Psionics in 4e, since it seems the most effective way to play a Psion is to keep the same powers for 30 levels.)</li> </ul><p></p><ul> <li data-xf-list-type="ul">I like to have lots of options and freedom when building characters.</li> </ul><p></p><ul> <li data-xf-list-type="ul">I like having combat options balance with other combat options, and non-combat options with other non-combat options. I've come to expect that things go pear-shaped when you try to balance the two together.</li> </ul><p></p><ul> <li data-xf-list-type="ul">I seem to prefer ranged characters and/or swashbuckling characters and/or magic characters.</li> </ul><p>Looking at that list, I realize I had been waiting for about two and a half decades worth of D&D gaming for something that looked a lot like 4th Edition pre-Essentials, and saw it realized in publication for just three years.</p><p></p><p>Sorry for that digression. Just an observation, not looking to start anything.</p></blockquote><p></p>
[QUOTE="Phat Lute, post: 5337941, member: 84524"] Primarily the 4e Bard (no surprise there), followed by a Ranger / Rogue multiclass or just a Rogue, then Wizard. I briefly played a Ranger | Seeker hybrid that I loved and I've been tempted to return to that design. If I had to play a defender, though, it would be a Warden. I've been severely disappointed with the 4e Psionics classes. [LIST] [*]I like both themed characters and versatility, two things which would seem to contradict one another but I find usually results in a fun and interesting build. In terms of versatility, I find that I don't optimize for damage or anything like that, but I do like to optimize for a broad array of options. I guess it could be summed up as "utility belt characters with a gimmick." [/LIST] [LIST] [*]I like mobility characters. One of the things that always bothered me about earlier editions of D&D was the way that you could almost be assured of where you'd be standing in almost every encounter based on your class. I loved that original 4th Edition seemed to assume that everyone was moving tactically around the grid for the duration of the encounter. [/LIST] [LIST] [*]I like problem solving characters with big toolboxes... skills, rituals, flexible powers or powers that could have unconventional uses without offering an "I Win" button. I also like having those abilities available for use when they're needed (rather than, "I am the master of mental discipline and can move objects with my mind*! (*Once every five minutes, with a rest in between.)) [/LIST] [LIST] [*]I like seeing things evolve and change with advancement: new tactics and ways of doing things, new abilities. (Hence another part of my disappointment with Psionics in 4e, since it seems the most effective way to play a Psion is to keep the same powers for 30 levels.) [/LIST] [LIST] [*]I like to have lots of options and freedom when building characters. [/LIST] [LIST] [*]I like having combat options balance with other combat options, and non-combat options with other non-combat options. I've come to expect that things go pear-shaped when you try to balance the two together. [/LIST] [LIST] [*]I seem to prefer ranged characters and/or swashbuckling characters and/or magic characters. [/LIST] Looking at that list, I realize I had been waiting for about two and a half decades worth of D&D gaming for something that looked a lot like 4th Edition pre-Essentials, and saw it realized in publication for just three years. Sorry for that digression. Just an observation, not looking to start anything. [/QUOTE]
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In 4e, why do you play the Race/Class you play?
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