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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
In 4e, why do you play the Race/Class you play?
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<blockquote data-quote="cignus_pfaccari" data-source="post: 5340138" data-attributes="member: 14557"><p>Generally, it's flavor, then heavily seasoned by mechanics. Often, I'll try and make things work for a race that I like even if it's spending way too much effort, like the goliath vestige warlock with a staff implement.</p><p></p><p>So far:</p><p></p><p>Minotaur Battle Cleric (Ferdinand del Toro): </p><p>This was for our first 4e game, which was set in Maztica. In recognition that the core party would be fairly small, as at least two of the people would likely not show up all the time, so it (a) made sense for me to play the leader or defender and (b) be able to lay some smack down, and at the time, using the MM writeup, I got to use an oversize weapon for surprisingly good damage. This did have the disadvantage of being relatively distinctive, as the DM had a bad habit of having the native enemies aim at the biggest target, and the giant horned demon was pretty scary looking.</p><p></p><p>Now that the party's stabilized somewhat, he's been essentialized away from semi-strikerdom and more towards being the secondary defender while conquering Maztica and converting the heathens.</p><p></p><p>Above all, whenever I get to move him around the board, I make sure and make mooing noises. That's quite possibly the most fun part!</p><p></p><p>Bugbear Brawny Rogue (Kudruk):</p><p>Our other first 4e campaign was set in Eberron, and I got to play a striker. Woot! Chose the bugbear since I could again use an oversized weapon (notice a theme?) and it had the stat profile. The DM dropped a goblinoid artifact and one of the other players convinced me to start calling myself the Lhesh Kudruk. Played him all the way up to 10th level.</p><p></p><p>Elven Pursuit Avenger (Cunnincula Peel):</p><p>Despite the rogue's ability to hit on low #s with his Piercing Strike, I kept missing. So, I figured I'd try the Avenger's ability to roll twice and see if I could get my dice to betray me that way. Yep! Her background was as a temple assassin (multiclassed rogue, then monk) and she had a heroin addiction. Also tended to run around in scanty clothing as a sort of running joke about anime, especially since her executioner's axe was taller than she was. She was quite fun, but the high accuracy really didn't make up for the low damage (rolling twice means you only hit about 50% more often), and compounded with the higher-level "hey, let's hose melee" abilities on monsters at higher levels, made me decide to shelve her at the end of paragon.</p><p></p><p>Half-Elven Storm Sorcerer (Wilon Crimas d'Lyrandar):</p><p>So, at epic, I decided I wanted to do this "stand in the back" thing. I thought about a bow ranger, but I really liked flinging lightning bolts more. I was going to go human, but feedback from Your Fellow Posters convinced me to go Lyrandar Storm Adept instead. Based on his stats, I'm portraying him as kind of a surfer dude (high Charisma, decent Dex, Con, Str, so very athletic...abysmal Wis and Int!). In combat he tends to work by checklist to make sure he doesn't space out. I've only gotten two sessions with him, but so far he's working out nicely, and I'm taking far less damage and putting far more out.</p><p></p><p></p><p>For future games, I'd really like to do a monk or a thief; my heart's generally always been with melee types. I might like to do an invoker or paladin, but I suspect the Next Game will be Dark Sun (sigh).</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 5340138, member: 14557"] Generally, it's flavor, then heavily seasoned by mechanics. Often, I'll try and make things work for a race that I like even if it's spending way too much effort, like the goliath vestige warlock with a staff implement. So far: Minotaur Battle Cleric (Ferdinand del Toro): This was for our first 4e game, which was set in Maztica. In recognition that the core party would be fairly small, as at least two of the people would likely not show up all the time, so it (a) made sense for me to play the leader or defender and (b) be able to lay some smack down, and at the time, using the MM writeup, I got to use an oversize weapon for surprisingly good damage. This did have the disadvantage of being relatively distinctive, as the DM had a bad habit of having the native enemies aim at the biggest target, and the giant horned demon was pretty scary looking. Now that the party's stabilized somewhat, he's been essentialized away from semi-strikerdom and more towards being the secondary defender while conquering Maztica and converting the heathens. Above all, whenever I get to move him around the board, I make sure and make mooing noises. That's quite possibly the most fun part! Bugbear Brawny Rogue (Kudruk): Our other first 4e campaign was set in Eberron, and I got to play a striker. Woot! Chose the bugbear since I could again use an oversized weapon (notice a theme?) and it had the stat profile. The DM dropped a goblinoid artifact and one of the other players convinced me to start calling myself the Lhesh Kudruk. Played him all the way up to 10th level. Elven Pursuit Avenger (Cunnincula Peel): Despite the rogue's ability to hit on low #s with his Piercing Strike, I kept missing. So, I figured I'd try the Avenger's ability to roll twice and see if I could get my dice to betray me that way. Yep! Her background was as a temple assassin (multiclassed rogue, then monk) and she had a heroin addiction. Also tended to run around in scanty clothing as a sort of running joke about anime, especially since her executioner's axe was taller than she was. She was quite fun, but the high accuracy really didn't make up for the low damage (rolling twice means you only hit about 50% more often), and compounded with the higher-level "hey, let's hose melee" abilities on monsters at higher levels, made me decide to shelve her at the end of paragon. Half-Elven Storm Sorcerer (Wilon Crimas d'Lyrandar): So, at epic, I decided I wanted to do this "stand in the back" thing. I thought about a bow ranger, but I really liked flinging lightning bolts more. I was going to go human, but feedback from Your Fellow Posters convinced me to go Lyrandar Storm Adept instead. Based on his stats, I'm portraying him as kind of a surfer dude (high Charisma, decent Dex, Con, Str, so very athletic...abysmal Wis and Int!). In combat he tends to work by checklist to make sure he doesn't space out. I've only gotten two sessions with him, but so far he's working out nicely, and I'm taking far less damage and putting far more out. For future games, I'd really like to do a monk or a thief; my heart's generally always been with melee types. I might like to do an invoker or paladin, but I suspect the Next Game will be Dark Sun (sigh). Brad [/QUOTE]
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In 4e, why do you play the Race/Class you play?
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