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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
In 4e, why do you play the Race/Class you play?
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<blockquote data-quote="Lord Ernie" data-source="post: 5340598" data-attributes="member: 58517"><p>While I DM a lot of the time, when I design a character, I tend to so by concept more than for mechanical reasons, although they also come into play. While I have always preferred playing caster-types (mostly, because they used to have more options), I've enjoyed most of the characters I've played. The most boring is probably the 4E Elf Archer Ranger I played, which was partially because of the character, but primarily because of a railroading DM who was running Scales of War and didn't want to change anything about the scenario, and is generally poor at making combat interesting (a bad combination if you're playing a module, IMO).</p><p></p><p>As an example, I'm currently playing/co-DM'ing in a campaign, where my character is an elf cleric|invoker hybrid, revering the Raven Queen. I originally designed him as a cleric (since the party needed a leader), who believed the Raven Queen herself sent him to support, guide, and protect the party in achieving their fate - and to take out anyone who threatened it. I chose elf for my race partially because of mechanics, but mostly as a homage to an old character of mine, a 3.0 elven sorcerer, who - like my cleric now - was quite insane.</p><p></p><p>When the Invoker came out in PHB2, it felt like the class was designed for my concept, and although I wanted to change the character, the party still needed a leader (my co-DM runs a tactical warlord), so I was stuck. That changed when the hybrid rules showed up in Dragon, which seemed to fit perfectly: considering my character served as part 'shepherd', part punisher of the gods, a cleric|invoker hybrid fit even better than a pure invoker.</p></blockquote><p></p>
[QUOTE="Lord Ernie, post: 5340598, member: 58517"] While I DM a lot of the time, when I design a character, I tend to so by concept more than for mechanical reasons, although they also come into play. While I have always preferred playing caster-types (mostly, because they used to have more options), I've enjoyed most of the characters I've played. The most boring is probably the 4E Elf Archer Ranger I played, which was partially because of the character, but primarily because of a railroading DM who was running Scales of War and didn't want to change anything about the scenario, and is generally poor at making combat interesting (a bad combination if you're playing a module, IMO). As an example, I'm currently playing/co-DM'ing in a campaign, where my character is an elf cleric|invoker hybrid, revering the Raven Queen. I originally designed him as a cleric (since the party needed a leader), who believed the Raven Queen herself sent him to support, guide, and protect the party in achieving their fate - and to take out anyone who threatened it. I chose elf for my race partially because of mechanics, but mostly as a homage to an old character of mine, a 3.0 elven sorcerer, who - like my cleric now - was quite insane. When the Invoker came out in PHB2, it felt like the class was designed for my concept, and although I wanted to change the character, the party still needed a leader (my co-DM runs a tactical warlord), so I was stuck. That changed when the hybrid rules showed up in Dragon, which seemed to fit perfectly: considering my character served as part 'shepherd', part punisher of the gods, a cleric|invoker hybrid fit even better than a pure invoker. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
In 4e, why do you play the Race/Class you play?
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