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<blockquote data-quote="SHARK" data-source="post: 142046" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Well, in my group, we don't spend any time arguing about stuff. I tend to be a rather impatient bastard, and if I, as DM, can't find the specifics in 1-3 minutes, I make a judgement on the spot and move on. Players can bring something up, or clarify something, but I give them about 1-3 minutes to find it and persuade me, or I make a judgment, and we move on. That's just the way things have to be.</p><p></p><p>Now, we schedule a bit of time *out of the game* for campaign discussions, rules research, Q&A, and it is at such times that I engage in deeper discussion about this or that. It works well. You have to keep the game moving along. The only time I change this, is if a character's life is at stake--only then is more time taken. Otherwise, there really isn't a decision I can't handle. I should hope I would be pretty good after playing and DM'ing for over twenty years now!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Because of this fact, my players have confidence in my judgment, that even if there is some obscure rule in 3E that I'm not familiar with, my judgment will still be reasonable and still fairly accurate. And, if there is a significant mistake or misunderstanding, I'm very fair about correcting or addressing the issue in an appropriate manner.</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 142046, member: 1131"] Greetings! Well, in my group, we don't spend any time arguing about stuff. I tend to be a rather impatient bastard, and if I, as DM, can't find the specifics in 1-3 minutes, I make a judgement on the spot and move on. Players can bring something up, or clarify something, but I give them about 1-3 minutes to find it and persuade me, or I make a judgment, and we move on. That's just the way things have to be. Now, we schedule a bit of time *out of the game* for campaign discussions, rules research, Q&A, and it is at such times that I engage in deeper discussion about this or that. It works well. You have to keep the game moving along. The only time I change this, is if a character's life is at stake--only then is more time taken. Otherwise, there really isn't a decision I can't handle. I should hope I would be pretty good after playing and DM'ing for over twenty years now!:) Because of this fact, my players have confidence in my judgment, that even if there is some obscure rule in 3E that I'm not familiar with, my judgment will still be reasonable and still fairly accurate. And, if there is a significant mistake or misunderstanding, I'm very fair about correcting or addressing the issue in an appropriate manner. Semper Fidelis, SHARK [/QUOTE]
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