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<blockquote data-quote="Klode" data-source="post: 5440172" data-attributes="member: 65856"><p><strong>Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p><p></p><p>Thanks Kafen,</p><p></p><p>While it isn't exactly what I'm looking for, it's a nice idea, sorta like a gestalt character, but with a sort of hierachy and lots of flexibility <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hmn, but some thoughts I've come up with is:</p><p>Ritualist feat, later on a summoning device of some unique sort for the character(Be it a tome of secret lore untold, soul-stone, spirit receptacles etc.). Spirits that can vary in traits and capabilities can be summoned by the characters, first time as a Ritual, then if they pursue it further(and makes proper agreements), as a permanent addition to their spirit-summon pool within the certain device. The device have the flaw "Check required" and is mostly easy to loose. The only power, is a very broad(depending on advancement through rituals) summoning power, but works a bit different. It takes 5-10 minutes to perform, and the spirit summoned doesn't fight by your side, but posses your body, and grants your certain capabilities(even what's normally beyond your power level capped abilities, dependent on the spirits effective power level). For instance, making them start at power levels 6-7, but summon spirits of levels +3-4 power levels above.</p><p></p><p>There's a catch though, while certain traits are permanent or always easily accessible, there's also some that's more tricky to apprehend. Activating these certain abilities(more of em for higher level spirits), makes your either affected by a possession power or an mind control/emotion control/nauseate/Fatigue/pain/negative propability control power(a side-effect flaw in effect, and the specific power and its intensity/malevolence depending on the spirits level and nature). As a certain houseruled difference here is, the ranks of these side-effect powers aren't high enough to set the character out of play for too long, the save against them is always depending on the spirits power level, not the rank(the struggle between two souls within one body).</p><p></p><p>That's as for introducing spirits into a M&M campaign, can also, with certain feats make spirit posses others and even things in certain cases, granting the person or thing in question some power, but also chance of influence. These are the only way to gain other powers in the game(except when it comes to certain divine agents), mind you, so heroes are witches and templars of every sort.</p><p></p><p>Hmn, what I meant to say to begin with is: I don't like the way your build a character in DnD, and I very much hates the way to gain experience and go by strict levels. But the systems that inspire me is from this incompatible, yet flavorful and capable system in many certain aspects. How could one undo this, in a way where the flavor doesn't entirely disperse <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />?</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Klode, post: 5440172, member: 65856"] [b]Thanks :)[/b] Thanks Kafen, While it isn't exactly what I'm looking for, it's a nice idea, sorta like a gestalt character, but with a sort of hierachy and lots of flexibility :) Hmn, but some thoughts I've come up with is: Ritualist feat, later on a summoning device of some unique sort for the character(Be it a tome of secret lore untold, soul-stone, spirit receptacles etc.). Spirits that can vary in traits and capabilities can be summoned by the characters, first time as a Ritual, then if they pursue it further(and makes proper agreements), as a permanent addition to their spirit-summon pool within the certain device. The device have the flaw "Check required" and is mostly easy to loose. The only power, is a very broad(depending on advancement through rituals) summoning power, but works a bit different. It takes 5-10 minutes to perform, and the spirit summoned doesn't fight by your side, but posses your body, and grants your certain capabilities(even what's normally beyond your power level capped abilities, dependent on the spirits effective power level). For instance, making them start at power levels 6-7, but summon spirits of levels +3-4 power levels above. There's a catch though, while certain traits are permanent or always easily accessible, there's also some that's more tricky to apprehend. Activating these certain abilities(more of em for higher level spirits), makes your either affected by a possession power or an mind control/emotion control/nauseate/Fatigue/pain/negative propability control power(a side-effect flaw in effect, and the specific power and its intensity/malevolence depending on the spirits level and nature). As a certain houseruled difference here is, the ranks of these side-effect powers aren't high enough to set the character out of play for too long, the save against them is always depending on the spirits power level, not the rank(the struggle between two souls within one body). That's as for introducing spirits into a M&M campaign, can also, with certain feats make spirit posses others and even things in certain cases, granting the person or thing in question some power, but also chance of influence. These are the only way to gain other powers in the game(except when it comes to certain divine agents), mind you, so heroes are witches and templars of every sort. Hmn, what I meant to say to begin with is: I don't like the way your build a character in DnD, and I very much hates the way to gain experience and go by strict levels. But the systems that inspire me is from this incompatible, yet flavorful and capable system in many certain aspects. How could one undo this, in a way where the flavor doesn't entirely disperse :)? Cheers [/QUOTE]
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