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In a fantasy world filled with magic and miraculous beings, will the religious concepts of the locals be completely different from the human of Earth?
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<blockquote data-quote="John Dallman" data-source="post: 9746724" data-attributes="member: 6999616"><p>A GM of my acquaintance includes a group of "outsiders" in his setting, who are interplanar refugees from a post-enlightenment Earth. They don't dispute that the gods of the world <em>exist</em>, but regard them as powerful spirits, with human-scale minds, and unworthy of worship. </p><p></p><p>Long before 3e was published, it was conventional in one OD&D group I played in to use <em>Speak with Dead</em> before raising anyone to ask if they wanted to come back. They usually did, but if they didn't, attempts to raise them would fail, and you didn't get refunds. </p><p></p><p>Two more reasons that are important in some settings:</p><p></p><p>4. They were brought up in the religion, and accept it as part of their identity/culture.</p><p>5. They want to be part of the religion's social structure, and the mutual assistance it can bring.</p><p></p><p>The latter is not something that's often important to adventurers, but can be very important to ordinary people. </p><p></p><p>I don't think the modern concept of "true faith" is likely to be significant in a world where it's clear and undisputed that many religions have reliable supernatural power.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 9746724, member: 6999616"] A GM of my acquaintance includes a group of "outsiders" in his setting, who are interplanar refugees from a post-enlightenment Earth. They don't dispute that the gods of the world [I]exist[/I], but regard them as powerful spirits, with human-scale minds, and unworthy of worship. Long before 3e was published, it was conventional in one OD&D group I played in to use [I]Speak with Dead[/I] before raising anyone to ask if they wanted to come back. They usually did, but if they didn't, attempts to raise them would fail, and you didn't get refunds. Two more reasons that are important in some settings: 4. They were brought up in the religion, and accept it as part of their identity/culture. 5. They want to be part of the religion's social structure, and the mutual assistance it can bring. The latter is not something that's often important to adventurers, but can be very important to ordinary people. I don't think the modern concept of "true faith" is likely to be significant in a world where it's clear and undisputed that many religions have reliable supernatural power. [/QUOTE]
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In a fantasy world filled with magic and miraculous beings, will the religious concepts of the locals be completely different from the human of Earth?
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