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In a (hypothetical) Tales from the Yawning Portal 2, what are the adventures you would want updated for 5E?
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<blockquote data-quote="Parmandur" data-source="post: 8227952" data-attributes="member: 6780330"><p>Some non-spoiler points about Night Below from the DMsGuild:</p><p></p><p>"<strong><em>Origins (II): The Return of D.</em></strong> <em>Night Below: An Underdark Campaign</em> (1995) is clearly intended as a reinvention of Gary Gygax's original series of "D" adventures. Like that primordial campaign, <em>Night Below</em> is set in a peopled underdark with monstrous cities and entire civilizations beneath the earth."</p><p></p><p><em>"Night Below</em> even includes an Underdark ocean called "The Sunless Sea", which is an obvious homage to the otherwise unexplored locale mentioned in D2: "Shrine of the Kuo-Toa" (1978) and D3: "Vault of the Drow" (1978). Given Carl Sargent's past work as the main architect of Greyhawk, this has led some to speculate that <em>Night Below</em> was originally intended as a Greyhawk campaign — or perhaps as a trilogy of adventures, for its clearly broken up into three equal parts. Unfortunately, author Carl Sargent would not be able to speak to this speculation."</p><p></p><p>...</p><p></p><p>"<strong><em>Adventures Styles: An Adventure Path.</em></strong> <em>Night Below</em> follows in the footsteps of the "D" adventures in another way: it's early adventure path, meant to bring players from first level to somewhere in excess of tenth. However unlike modern adventure paths, <em>Night Below</em> doesn't really contain enough challenges to level the characters up. <em>Night Below</em> alludes to this by suggesting that players use "side-plots" and "mini-adventures" to flesh out the campaign and give it more verisimilitude. Online, <em>Dragon</em> editor Dave Gross was more adamant, saying, "Don't forget that it's highly recommended, even necessary that you expand the Night Below campaign with short adventures". Of course, he suggested <em>Dungeon Adventures</em> as a great place to find those mini-adventures."</p><p></p><p><strong><em>"Adventure Styles: Locale-Based.</em></strong> <em>Night Below</em> is largely a locale-based adventure. There's a sandbox of a town for the first section, then a ruins crawl, a mine crawl, and lots of underdark crawls."</p><p></p><p>...</p><p></p><p>"<strong><em>Exploring Greyhawk.</em></strong> Though <em>Night Below</em> is a generic adventure, the presence of a Sunless Sea has led many to place it in Greyhawk, beginning on the opposite shore from the "D" adventures."</p><p></p><p>[URL unfurl="true"]https://www.dmsguild.com/product/17087/Night-Below-An-Underdark-Campaign-2e[/URL]</p></blockquote><p></p>
[QUOTE="Parmandur, post: 8227952, member: 6780330"] Some non-spoiler points about Night Below from the DMsGuild: "[B][I]Origins (II): The Return of D.[/I][/B] [I]Night Below: An Underdark Campaign[/I] (1995) is clearly intended as a reinvention of Gary Gygax's original series of "D" adventures. Like that primordial campaign, [I]Night Below[/I] is set in a peopled underdark with monstrous cities and entire civilizations beneath the earth." [I]"Night Below[/I] even includes an Underdark ocean called "The Sunless Sea", which is an obvious homage to the otherwise unexplored locale mentioned in D2: "Shrine of the Kuo-Toa" (1978) and D3: "Vault of the Drow" (1978). Given Carl Sargent's past work as the main architect of Greyhawk, this has led some to speculate that [I]Night Below[/I] was originally intended as a Greyhawk campaign — or perhaps as a trilogy of adventures, for its clearly broken up into three equal parts. Unfortunately, author Carl Sargent would not be able to speak to this speculation." ... "[B][I]Adventures Styles: An Adventure Path.[/I][/B] [I]Night Below[/I] follows in the footsteps of the "D" adventures in another way: it's early adventure path, meant to bring players from first level to somewhere in excess of tenth. However unlike modern adventure paths, [I]Night Below[/I] doesn't really contain enough challenges to level the characters up. [I]Night Below[/I] alludes to this by suggesting that players use "side-plots" and "mini-adventures" to flesh out the campaign and give it more verisimilitude. Online, [I]Dragon[/I] editor Dave Gross was more adamant, saying, "Don't forget that it's highly recommended, even necessary that you expand the Night Below campaign with short adventures". Of course, he suggested [I]Dungeon Adventures[/I] as a great place to find those mini-adventures." [B][I]"Adventure Styles: Locale-Based.[/I][/B] [I]Night Below[/I] is largely a locale-based adventure. There's a sandbox of a town for the first section, then a ruins crawl, a mine crawl, and lots of underdark crawls." ... "[B][I]Exploring Greyhawk.[/I][/B] Though [I]Night Below[/I] is a generic adventure, the presence of a Sunless Sea has led many to place it in Greyhawk, beginning on the opposite shore from the "D" adventures." [URL unfurl="true"]https://www.dmsguild.com/product/17087/Night-Below-An-Underdark-Campaign-2e[/URL] [/QUOTE]
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Community
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In a (hypothetical) Tales from the Yawning Portal 2, what are the adventures you would want updated for 5E?
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