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I'n a little concerned...
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<blockquote data-quote="Gorrstagg" data-source="post: 4113653" data-attributes="member: 15863"><p>Your use of risky, or limited resource is your encounter power or your daily powers. Again, in all honesty, this is nothing different from 3.5 and using feats to enhance your attacks.</p><p></p><p>Again these characters being 1st level have some base abilities and hit points. They are to be considered someone experienced to get to their point to begin adventuring. If you imagine them as being 3rd level in say 3.5 (Power levels are generally agreed as pegged about there.)</p><p></p><p>Then you would have 2 feats. 1 for 1st level and 1 for 3rd level.</p><p></p><p>Let's take a look at the pregen ranger, he's got Careful Shot, which is 1d10 damage, and +4 to hit. (Think Power Attack but reduce damage for more precise shooting) </p><p></p><p>And what about a feat that allows you to move 1 square (5') either before or after your shot. </p><p></p><p>It's all similar but you have to wrap your head around the way they coded combat feats and created a large pool of options.</p><p></p><p>If you don't like diversity of options, thats entirely up to you. I'm not sure what viceral reaction your having to combat moving around on the tables, or your feats getting renamed powers. But I'll respect your opinion on the subject. I'm just not sure how dynamic moving combats is a bad thing, or that this is fundamentally all that different from 3.5's current set up. Other than they've taken ALL classes from top to bottom and spread them out over 30 levels. Taken feats and expanded on the idea so that each class has a bunch of personal style options for their "Version" of their character and go on from there. So that everyone can participate in combat encounters, and also social encounters.</p></blockquote><p></p>
[QUOTE="Gorrstagg, post: 4113653, member: 15863"] Your use of risky, or limited resource is your encounter power or your daily powers. Again, in all honesty, this is nothing different from 3.5 and using feats to enhance your attacks. Again these characters being 1st level have some base abilities and hit points. They are to be considered someone experienced to get to their point to begin adventuring. If you imagine them as being 3rd level in say 3.5 (Power levels are generally agreed as pegged about there.) Then you would have 2 feats. 1 for 1st level and 1 for 3rd level. Let's take a look at the pregen ranger, he's got Careful Shot, which is 1d10 damage, and +4 to hit. (Think Power Attack but reduce damage for more precise shooting) And what about a feat that allows you to move 1 square (5') either before or after your shot. It's all similar but you have to wrap your head around the way they coded combat feats and created a large pool of options. If you don't like diversity of options, thats entirely up to you. I'm not sure what viceral reaction your having to combat moving around on the tables, or your feats getting renamed powers. But I'll respect your opinion on the subject. I'm just not sure how dynamic moving combats is a bad thing, or that this is fundamentally all that different from 3.5's current set up. Other than they've taken ALL classes from top to bottom and spread them out over 30 levels. Taken feats and expanded on the idea so that each class has a bunch of personal style options for their "Version" of their character and go on from there. So that everyone can participate in combat encounters, and also social encounters. [/QUOTE]
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