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I'n a little concerned...
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<blockquote data-quote="Cadfan" data-source="post: 4113654" data-attributes="member: 40961"><p>el-remmen:</p><p></p><p>In 4e, you get three types of abilities. Per Day, Per Encounter, and At Will. You also get a number of other types of attacks that you may use At Will, but which are not considered "powers" because they're available to anyone from any class.</p><p></p><p>Per Day abilities tend to be showstoppers. For the pre generated Fighter we've seen, his Per Day ability is a single enormous strike that does a lot of damage. And unlike other characters, he can reuse his per day ability if it doesn't work.</p><p></p><p>Per Encounter abilities tend to be decent, above average attacks. For the pre generated Fighter, this was an attack in which the Fighter struck one target, took a five foot step, and struck another target. The damage, for both attacks, was equal to the "standard attack" damage.</p><p></p><p>At Will abilities tend to be special not because they're unusual, but because only you have them. Other party members or other classes do not. They are intended to be the bread and butter of your class. For the Fighter that included Tide of Iron (strike a foe and push them back a space, you may advance into their space), and Cleave (strike a foe and do a small amount of damage to an adjacent foe).</p><p></p><p>I don't know whether that affects your view of 4e, but I figured I'd at least explain the basic structure.</p><p></p><p>Personally, I think the best way to think about it is this- don't think of Powers as necessarily being weird, special flashy effects. For At Will powers, they're just special things that modify your particular character's ability to fight. For the melee fighter described above, just imagine a fighter who fights with strong, brutal strokes that swing in wide arcs, and who uses his shield not only to protect himself but to shove people. In a way, he might be fighting the same way his friend the cleric fights (weapon + shield, hitting people with a hammer), except that the Fighter is better at it and gets more out of it than the cleric does. The cleric's talents lie elsewhere.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4113654, member: 40961"] el-remmen: In 4e, you get three types of abilities. Per Day, Per Encounter, and At Will. You also get a number of other types of attacks that you may use At Will, but which are not considered "powers" because they're available to anyone from any class. Per Day abilities tend to be showstoppers. For the pre generated Fighter we've seen, his Per Day ability is a single enormous strike that does a lot of damage. And unlike other characters, he can reuse his per day ability if it doesn't work. Per Encounter abilities tend to be decent, above average attacks. For the pre generated Fighter, this was an attack in which the Fighter struck one target, took a five foot step, and struck another target. The damage, for both attacks, was equal to the "standard attack" damage. At Will abilities tend to be special not because they're unusual, but because only you have them. Other party members or other classes do not. They are intended to be the bread and butter of your class. For the Fighter that included Tide of Iron (strike a foe and push them back a space, you may advance into their space), and Cleave (strike a foe and do a small amount of damage to an adjacent foe). I don't know whether that affects your view of 4e, but I figured I'd at least explain the basic structure. Personally, I think the best way to think about it is this- don't think of Powers as necessarily being weird, special flashy effects. For At Will powers, they're just special things that modify your particular character's ability to fight. For the melee fighter described above, just imagine a fighter who fights with strong, brutal strokes that swing in wide arcs, and who uses his shield not only to protect himself but to shove people. In a way, he might be fighting the same way his friend the cleric fights (weapon + shield, hitting people with a hammer), except that the Fighter is better at it and gets more out of it than the cleric does. The cleric's talents lie elsewhere. [/QUOTE]
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