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I'n a little concerned...
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<blockquote data-quote="el-remmen" data-source="post: 4113759" data-attributes="member: 11"><p>Okay, I am gonna try to respond to a few posts/questions all at once here, so bear with me. . .<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Right, I get that, but I don't <em>like</em> it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I don't like the idea of something <em>magic</em> being default <em>anything</em>. Flavor-wise it just doesn't sit right with what I look for when I play D&D, or at least how I am used to playing it (we don't even use thunderstones or tanglefoot bags in my games - those would be special <em>magical</em> items).</p><p></p><p></p><p></p><p></p><p>Yeah, actually, I don't like too big a diversity of options. I think there is a such thing as too much choice, but I don't see that as an issue here.</p><p></p><p>As for dynamic moving combats, I already have those in 3.xE. This is another subject entirely, but from the beginning of the official 4E talk, I have found that many of the problems they are "fixing" never were problems for me and my group, but I understand and accept that we are not norm.</p><p></p><p></p><p></p><p>I know this going to sound like I want it both ways (b/c I guess I do), but I also don't like the idea of fighter "powers" at all. I rather have something like power attack that allows a character to trade up accuracy for damage as often as they like then a "martial power" arbitraritly usable once per day. I can justify that for some kind of magical or ki ability, but it doesn't work for me in terms of what the fighter <em>is</em>.</p><p></p><p></p><p></p><p></p><p>I don't see that as the same thing because those are (basically) passive abilities that augment something pre-existing, not a new ability added on to something basic that works everytime. Or at least, that's how I see it.</p><p></p><p></p><p></p><p>That's what I'm afraid of! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="el-remmen, post: 4113759, member: 11"] Okay, I am gonna try to respond to a few posts/questions all at once here, so bear with me. . .:) Right, I get that, but I don't [I]like[/I] it. :) I don't like the idea of something [I]magic[/I] being default [I]anything[/I]. Flavor-wise it just doesn't sit right with what I look for when I play D&D, or at least how I am used to playing it (we don't even use thunderstones or tanglefoot bags in my games - those would be special [I]magical[/I] items). Yeah, actually, I don't like too big a diversity of options. I think there is a such thing as too much choice, but I don't see that as an issue here. As for dynamic moving combats, I already have those in 3.xE. This is another subject entirely, but from the beginning of the official 4E talk, I have found that many of the problems they are "fixing" never were problems for me and my group, but I understand and accept that we are not norm. I know this going to sound like I want it both ways (b/c I guess I do), but I also don't like the idea of fighter "powers" at all. I rather have something like power attack that allows a character to trade up accuracy for damage as often as they like then a "martial power" arbitraritly usable once per day. I can justify that for some kind of magical or ki ability, but it doesn't work for me in terms of what the fighter [I]is[/I]. I don't see that as the same thing because those are (basically) passive abilities that augment something pre-existing, not a new ability added on to something basic that works everytime. Or at least, that's how I see it. That's what I'm afraid of! :) [/QUOTE]
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