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I'n a little concerned...
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<blockquote data-quote="Zinovia" data-source="post: 4113801" data-attributes="member: 57373"><p>QFT. </p><p>Moving someone around in combat is easy to do in real life. It's hard to resist being moved backwards, or forced to circle. 3.5 was unrealistic in the way it made simple maneuvers like a shield bash something ineffective that you wouldn't do very often because of the special case rules that were applied. Fighters would be shield-bashing all the time, forcing their opponents to back away. It shouldn't be a super-rare special ability, but as others have said, it's the bread-and-butter of any shield-carrying fighter. Not everyone who picks up a shield will be good at it, because maintaining your defenses while bashing takes practice. People new to shield fighting tend to use it to hide behind, and don't have a good feel for how to move the shield just enough to block an incoming shot. This can justify the cleric carrying a shield, but not having the nifty moves with it that the fighter does. </p><p></p><p>Don't think of the At Will abilities as something special. They aren't. They are your usual selection of combat moves (or simple spells) that you can use any time. I'd rather see the wizard zapping foes with magic missiles (and needing to roll to hit) than having to resort to a crossbow in most low-level fights. </p><p></p><p>Resource management is very much a part of 4E - more than it is in 3E for any of the non-spellcasting classes. So if you enjoy deciding when to make optimal use of a limited resource, then 4E is all about that between daily powers, per-encounter powers and action points. 3rd edition only measured party resources in terms of cleric and wizard spells remaining. 4E involves everyone in the tactical choice of when to use their best moves.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4113801, member: 57373"] QFT. Moving someone around in combat is easy to do in real life. It's hard to resist being moved backwards, or forced to circle. 3.5 was unrealistic in the way it made simple maneuvers like a shield bash something ineffective that you wouldn't do very often because of the special case rules that were applied. Fighters would be shield-bashing all the time, forcing their opponents to back away. It shouldn't be a super-rare special ability, but as others have said, it's the bread-and-butter of any shield-carrying fighter. Not everyone who picks up a shield will be good at it, because maintaining your defenses while bashing takes practice. People new to shield fighting tend to use it to hide behind, and don't have a good feel for how to move the shield just enough to block an incoming shot. This can justify the cleric carrying a shield, but not having the nifty moves with it that the fighter does. Don't think of the At Will abilities as something special. They aren't. They are your usual selection of combat moves (or simple spells) that you can use any time. I'd rather see the wizard zapping foes with magic missiles (and needing to roll to hit) than having to resort to a crossbow in most low-level fights. Resource management is very much a part of 4E - more than it is in 3E for any of the non-spellcasting classes. So if you enjoy deciding when to make optimal use of a limited resource, then 4E is all about that between daily powers, per-encounter powers and action points. 3rd edition only measured party resources in terms of cleric and wizard spells remaining. 4E involves everyone in the tactical choice of when to use their best moves. [/QUOTE]
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