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In a polytheistic setting, the relationship between a Cleric and a deity goes in the Ideal and Flaw section.
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<blockquote data-quote="Yaarel" data-source="post: 8338312" data-attributes="member: 58172"><p>I learned to play D&D from old school players. I have their ethic that the DM is supposed to create a homebrew world. The decisions of the player characters shape this world.</p><p></p><p>I have never played in an official setting. (Except Dragonlance which we aborted while still level 1.) The idea that there is a "norm" that every Cleric is expected to conform to, is alien to me.</p><p></p><p>It depends on the setting.</p><p></p><p>Just like the institutions and expectations for Fighter and Wizard depend on the setting, so do the institutions and expectations for the Cleric depend.</p><p></p><p>I borrow elements from other settings, but they are in the context of our own setting. Besides even official settings have different kinds of religious assumptions, whether Forgotten Realms, Eberron, Dark Sun, or Magic The Gathering.</p><p></p><p></p><p></p><p>This time around for 5e, I am curious about running or playing in the official Dark Sun setting. If it has features I will enjoy, I will do it as-is. In the Dark Sun setting, the Clerics are alchemists in a godless setting. (Heh, for me, the idea of "worshiping" an elemental would be eyerollingly dumb.) For a Dark Sun Cleric, I have to think about in what way an element is the cosmic force that becomes the center of a sacred tradition. I will look at Daoism and the Five Walk, elemental ways of moving, for inspiration, as well as Hellenistic elementalism. When creating a Cleric, it is necessary to translate these ideas into a character concept within the context of the Dark Sun setting. The design space for this Cleric concept is Bond, Ideal, Flaw, Quirk.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8338312, member: 58172"] I learned to play D&D from old school players. I have their ethic that the DM is supposed to create a homebrew world. The decisions of the player characters shape this world. I have never played in an official setting. (Except Dragonlance which we aborted while still level 1.) The idea that there is a "norm" that every Cleric is expected to conform to, is alien to me. It depends on the setting. Just like the institutions and expectations for Fighter and Wizard depend on the setting, so do the institutions and expectations for the Cleric depend. I borrow elements from other settings, but they are in the context of our own setting. Besides even official settings have different kinds of religious assumptions, whether Forgotten Realms, Eberron, Dark Sun, or Magic The Gathering. This time around for 5e, I am curious about running or playing in the official Dark Sun setting. If it has features I will enjoy, I will do it as-is. In the Dark Sun setting, the Clerics are alchemists in a godless setting. (Heh, for me, the idea of "worshiping" an elemental would be eyerollingly dumb.) For a Dark Sun Cleric, I have to think about in what way an element is the cosmic force that becomes the center of a sacred tradition. I will look at Daoism and the Five Walk, elemental ways of moving, for inspiration, as well as Hellenistic elementalism. When creating a Cleric, it is necessary to translate these ideas into a character concept within the context of the Dark Sun setting. The design space for this Cleric concept is Bond, Ideal, Flaw, Quirk. [/QUOTE]
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In a polytheistic setting, the relationship between a Cleric and a deity goes in the Ideal and Flaw section.
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