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In a Solo-Campaign, would making a Solo PC equal to 4 PCs be unbalanced?
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<blockquote data-quote="Umbran" data-source="post: 1403216" data-attributes="member: 177"><p>Okay, as far as I'm concerned, normally "balance" refers to balance among the PCs. Keeping a game balanced is the art of making sure all the PCs have an equal chance to be effective, in the long run. This becomes irrelevant for a solo character.</p><p></p><p>The real question is - is it reasonable to try to pump up this solo PC to the point where he's as buff as four normal PCs of his level? I'm not sure about that. For one thing, the CR system assumes more than just level and equipment. It assumes a certain breadth of abilities - your standard party has a fighter, a wizard, a cleric, and a rogue, and this one guy won't be able to duplicate all the attendant abilities. It also assumes a number of "hands" - four PCs get more actions per round than one. Trying to pump up this one character so that he can regularly take on what a group of 4 normal PCs of his level can take is not likely to be easy.</p><p></p><p>There's a pretty simple alternative - just pick encounters a couple CR lower than you'd pick for the group of four. After a relatively short while, you'll get the hang of what the solo PC can take and what he cannot.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1403216, member: 177"] Okay, as far as I'm concerned, normally "balance" refers to balance among the PCs. Keeping a game balanced is the art of making sure all the PCs have an equal chance to be effective, in the long run. This becomes irrelevant for a solo character. The real question is - is it reasonable to try to pump up this solo PC to the point where he's as buff as four normal PCs of his level? I'm not sure about that. For one thing, the CR system assumes more than just level and equipment. It assumes a certain breadth of abilities - your standard party has a fighter, a wizard, a cleric, and a rogue, and this one guy won't be able to duplicate all the attendant abilities. It also assumes a number of "hands" - four PCs get more actions per round than one. Trying to pump up this one character so that he can regularly take on what a group of 4 normal PCs of his level can take is not likely to be easy. There's a pretty simple alternative - just pick encounters a couple CR lower than you'd pick for the group of four. After a relatively short while, you'll get the hang of what the solo PC can take and what he cannot. [/QUOTE]
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In a Solo-Campaign, would making a Solo PC equal to 4 PCs be unbalanced?
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