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<blockquote data-quote="Neonchameleon" data-source="post: 5529032" data-attributes="member: 87792"><p>Ah. You've got two men with similar names confused. You're thinking of <a href="http://en.wikipedia.org/wiki/Croesus" target="_blank">Croesus</a> and the oracle ("If you cross the river, a great empire will be destroyed."). Caesar's ally <a href="http://en.wikipedia.org/wiki/Crassus" target="_blank">Crassus</a> never went to war with him (that was <a href="http://en.wikipedia.org/wiki/Pompey" target="_blank">Pompey</a>, the third man in the (first) <a href="http://en.wikipedia.org/wiki/First_Triumvirate" target="_blank">Triumvirate</a>) and instead managed to lose his legions and his life in a display of inept generalship at <a href="http://en.wikipedia.org/wiki/Battle_of_Carrhae" target="_blank">Carrhae</a>.</p><p> </p><p>Sorry for the digression. On the epistemology, my favourite combination is adding Goedel to the Uncertainty Principle and Chaos Theory. The first says that in any system large enough to encompass arithmetic, there are unknowables. The second puts an absolute resolution limit on what you can know. And the third says that any uncertainties in systems with second or higher order interactions can baloon out of control. Or in short: You can't know everything. Even what you can know is limited. Limited knowledge becomes obselete over time.</p><p> </p><p>And just adding to the teleportation tangent, a 17th level wizard (needed to cast 9th level spells) has had four stat bumps. He can also trivially afford a +4 Int item (16,000 gp) or even a +6 Int item (36,000 gp). Meaning that he can easily gain ten points to his Int over 17 levels for the purpose of casting. A starting int of 10 (or even 9 with a family heirloom for +2 Int) would therefore be enough for the Teleportation Circle.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5529032, member: 87792"] Ah. You've got two men with similar names confused. You're thinking of [URL="http://en.wikipedia.org/wiki/Croesus"]Croesus[/URL] and the oracle ("If you cross the river, a great empire will be destroyed."). Caesar's ally [URL="http://en.wikipedia.org/wiki/Crassus"]Crassus[/URL] never went to war with him (that was [URL="http://en.wikipedia.org/wiki/Pompey"]Pompey[/URL], the third man in the (first) [URL="http://en.wikipedia.org/wiki/First_Triumvirate"]Triumvirate[/URL]) and instead managed to lose his legions and his life in a display of inept generalship at [URL="http://en.wikipedia.org/wiki/Battle_of_Carrhae"]Carrhae[/URL]. Sorry for the digression. On the epistemology, my favourite combination is adding Goedel to the Uncertainty Principle and Chaos Theory. The first says that in any system large enough to encompass arithmetic, there are unknowables. The second puts an absolute resolution limit on what you can know. And the third says that any uncertainties in systems with second or higher order interactions can baloon out of control. Or in short: You can't know everything. Even what you can know is limited. Limited knowledge becomes obselete over time. And just adding to the teleportation tangent, a 17th level wizard (needed to cast 9th level spells) has had four stat bumps. He can also trivially afford a +4 Int item (16,000 gp) or even a +6 Int item (36,000 gp). Meaning that he can easily gain ten points to his Int over 17 levels for the purpose of casting. A starting int of 10 (or even 9 with a family heirloom for +2 Int) would therefore be enough for the Teleportation Circle. [/QUOTE]
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