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<blockquote data-quote="Neonchameleon" data-source="post: 5530003" data-attributes="member: 87792"><p>Of course they can. But any group of adventurers that can find a way round that can <em>easily</em> steal a galleon.</p><p> </p><p></p><p> </p><p>The current ones I'm playing in (if you ignore 4e fitting the monk under the heading of psionic) and current ones I'm running?</p><p> </p><p></p><p> </p><p>But it doesn't. It requries a <em>13</em> intelligence and a 36,000gp item to provide the extra +6 (a tiny capital cost by comparison). That 13 intelligence belongs to someone who has reached level 17 and thus has four additional stat points to spread around - which a wizard is likely to put into intelligence. So if you want odds, <em>anyone who can cast 0th level spells unaided at level 1 should be able to cast ninth level spells at level 17</em>. You just need to have rolled Int 10+ (technically you can do it on Int 9 or even lower with some strong magic such as <em>Wish</em> or tomes - but such a person would almost certainly not become a wizard). That's more than half the population.</p><p> </p><p></p><p> </p><p>You mean something that dozens of people per year at each university with a maths or physics department learn? You don't need Einstein to solve relativistic equations. You just need a bright and trained person who knows what to key into a computer - and let the computer do the number crunching. (I speak as someone with a maths degree who is quite capable of handling both and some quantum physics into the bargain).</p><p> </p><p>Now if you're restricting to a pencil and paper, that's another story. But that would be daft for almost any real world application. In the same way not using a stat booster would be daft.</p><p> </p><p></p><p> </p><p>Not at all. Eberron was set up rather than grew. And Keith Baker realised that high level magic used intelligently would break the world. Which is why the number of high level characters is low - to allow for a workable world with intelligent magic use.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5530003, member: 87792"] Of course they can. But any group of adventurers that can find a way round that can [I]easily[/I] steal a galleon. The current ones I'm playing in (if you ignore 4e fitting the monk under the heading of psionic) and current ones I'm running? But it doesn't. It requries a [I]13[/I] intelligence and a 36,000gp item to provide the extra +6 (a tiny capital cost by comparison). That 13 intelligence belongs to someone who has reached level 17 and thus has four additional stat points to spread around - which a wizard is likely to put into intelligence. So if you want odds, [I]anyone who can cast 0th level spells unaided at level 1 should be able to cast ninth level spells at level 17[/I]. You just need to have rolled Int 10+ (technically you can do it on Int 9 or even lower with some strong magic such as [I]Wish[/I] or tomes - but such a person would almost certainly not become a wizard). That's more than half the population. You mean something that dozens of people per year at each university with a maths or physics department learn? You don't need Einstein to solve relativistic equations. You just need a bright and trained person who knows what to key into a computer - and let the computer do the number crunching. (I speak as someone with a maths degree who is quite capable of handling both and some quantum physics into the bargain). Now if you're restricting to a pencil and paper, that's another story. But that would be daft for almost any real world application. In the same way not using a stat booster would be daft. Not at all. Eberron was set up rather than grew. And Keith Baker realised that high level magic used intelligently would break the world. Which is why the number of high level characters is low - to allow for a workable world with intelligent magic use. [/QUOTE]
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