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<blockquote data-quote="Achan hiArusa" data-source="post: 5530508" data-attributes="member: 2597"><p>Learning something is NOT the same thing as developing it. It is far more difficult to invent something. We have Euler to thank for systemizing Calculus so it can be learned in a University setting. If it were as easy to develop as it is to learn, then the ancient Greeks, Indians, or the Muslims would have thought of it when they developed other branches of mathematics. And the Intelligence boosting items are irrelevant, because it still doesn't change the fact that it still takes a 19 intelligence even if you need to boost it in one manner or another. I'm sure if I had a +6 intelligence boosting item, teaching high school chemistry would be much easier if I gave it to my students.</p><p></p><p>You would have to have a mage who has developed enough ranks in Profession (merchant) and have learn 9th level spells to be able to keep up with it. Any one with that level of ability in magic will have specialized arcane terminology and would either be a ivory tower type or just a lifelong adventurer and thus would not be able to communicate easily with your Joe Merchant and Joe Merchant has a lot of concerns that would easily bore a master of the arcane arts, so it would take someone with the abilities of both and still he would have to have an epiphany. There are lots of simple inventions (bicycles, etc) that weren't developed until the modern day just because no one thought of it. Of course, if you take your 20th/21st century optimizing mind and put it to the problem, yes it seems simple enough. But to someone of that time who did everything by tradition where new ideas are rare and few of them are actually beneficial, it is just simple to do everything just as it has always been done. We live in an age of invention and application, that has NOT always been the mindset of mankind. Tell a Hermetic Mage that he can use a Portal of Hermes to make himself rich and he will have to consider the ramifications, including the possibility of being the target of a Wizard's March.</p><p></p><p>Your point was that a Teleportation Circle could not be broken into or have its items stolen. I have shown that was false. It can be and yes the same party could steal an entire fleet of galleons. The first is like Sneakers, the second is cool and epic. There is also the possibility of spell research (at least in 3rd edition) or Ritual research (in 4th) that could duplicate that power, so it doesn't have to be psionic (and there are rules for converting psionics to spells in Urban Arcana) and spell research is a hallmark of wizards since 1st edition. And it wouldn't be a far stretch to develop an even better spell that would completely hijack the circle long enough to get rich (and a Disjunction on the original one would make it even better).</p><p></p><p>And, yes. Eberron makes sense, Ars Magica makes sense, Exalted makes sense, and even Dark Sun makes sense. But even then I have played a Magitech game where magic was a part of everyday life. Everyone could cast spells and everyone could use magic items. It wasn't standard D&D which doesn't make sense.</p><p></p><p>And keep it civil, don't use the word "stupid". I have three degrees in four sciences, one of which is Physics.</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 5530508, member: 2597"] Learning something is NOT the same thing as developing it. It is far more difficult to invent something. We have Euler to thank for systemizing Calculus so it can be learned in a University setting. If it were as easy to develop as it is to learn, then the ancient Greeks, Indians, or the Muslims would have thought of it when they developed other branches of mathematics. And the Intelligence boosting items are irrelevant, because it still doesn't change the fact that it still takes a 19 intelligence even if you need to boost it in one manner or another. I'm sure if I had a +6 intelligence boosting item, teaching high school chemistry would be much easier if I gave it to my students. You would have to have a mage who has developed enough ranks in Profession (merchant) and have learn 9th level spells to be able to keep up with it. Any one with that level of ability in magic will have specialized arcane terminology and would either be a ivory tower type or just a lifelong adventurer and thus would not be able to communicate easily with your Joe Merchant and Joe Merchant has a lot of concerns that would easily bore a master of the arcane arts, so it would take someone with the abilities of both and still he would have to have an epiphany. There are lots of simple inventions (bicycles, etc) that weren't developed until the modern day just because no one thought of it. Of course, if you take your 20th/21st century optimizing mind and put it to the problem, yes it seems simple enough. But to someone of that time who did everything by tradition where new ideas are rare and few of them are actually beneficial, it is just simple to do everything just as it has always been done. We live in an age of invention and application, that has NOT always been the mindset of mankind. Tell a Hermetic Mage that he can use a Portal of Hermes to make himself rich and he will have to consider the ramifications, including the possibility of being the target of a Wizard's March. Your point was that a Teleportation Circle could not be broken into or have its items stolen. I have shown that was false. It can be and yes the same party could steal an entire fleet of galleons. The first is like Sneakers, the second is cool and epic. There is also the possibility of spell research (at least in 3rd edition) or Ritual research (in 4th) that could duplicate that power, so it doesn't have to be psionic (and there are rules for converting psionics to spells in Urban Arcana) and spell research is a hallmark of wizards since 1st edition. And it wouldn't be a far stretch to develop an even better spell that would completely hijack the circle long enough to get rich (and a Disjunction on the original one would make it even better). And, yes. Eberron makes sense, Ars Magica makes sense, Exalted makes sense, and even Dark Sun makes sense. But even then I have played a Magitech game where magic was a part of everyday life. Everyone could cast spells and everyone could use magic items. It wasn't standard D&D which doesn't make sense. And keep it civil, don't use the word "stupid". I have three degrees in four sciences, one of which is Physics. [/QUOTE]
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