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<blockquote data-quote="Greenfield" data-source="post: 5718202" data-attributes="member: 6669384"><p>The Cleric didn't "go storming off". He wandered the house scanning for Evil, running 9 minutes at a time per casting.</p><p></p><p>After spotting nothing out of the ordinary he decided to check the head servant, who he hadn't seen. He was by himself when he found the man and got taken.</p><p></p><p>Is it in his nature to keep such a find a secret from his friends?</p><p></p><p>Another question should be, is this a particularly Good Cleric? There have been a few times when he might have set off that alarm himself, and he knows it. He participated in the torture of a prisoner, and personally skinned part of the man's arm in order to save a tattoo he found curious. He randomly dropped called lightning bolts into a major city to cover his own escape, without concern for people killed or damage done. And he participated in a human sacrifice, just so we could get a special kind of guide (that we didn't really need, I might add. We were going down a straight tunnel.)</p><p></p><p>So, keeping reports of major evil activity from his friends? He'd do that three times before breakfast and never think twice about it.</p><p></p><p>Note that he isn't of Evil alignment, but has a few dark deeds on his record that he hasn't chosen to share with his companions. That's all I'm saying.</p><p></p><p>The Vampire has been nothing but friendly and helpful to the party, as far as they can tell, and his ability to be pleasantly charming to guests and command the rest of the household staff are being written off to professional competence, rather than raw Charisma. And in a game world with Point Buy stats and stat boosts from levels, as well as stat items, running into an 18 Cha isn't as unusual as all that. It just tells them that he's someone for whom personal charm is important. </p><p></p><p>The good stat helped choose the career, and the career helped form the good stat.</p><p></p><p>Besides, the homeowner/merchant has a 22 Charisma (Sorcerer with a boost item.) The Vampire pales by comparison.</p><p></p><p>As a final note on the Cleric: He's a PC that's in the process of retiring. Technically an NPC at this point, the player who was using him is still running him simply because he knows him best. He's supposed to be an NPC at this point.</p><p></p><p>What's odd, and quite silly, is that he's choosing to retire him in this village, less than a day from a major city where he just broke jail, where there's a hefty reward on his head, in the middle of a nation that's at war with his homeland, and which thinks he's a foreign spy.</p><p></p><p>And that wasn't the compulsion of the Vampire, just the thoughtless decision of the player. Can you say, "Long term plot hook"?</p><p></p><p>Thought you could! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Greenfield, post: 5718202, member: 6669384"] The Cleric didn't "go storming off". He wandered the house scanning for Evil, running 9 minutes at a time per casting. After spotting nothing out of the ordinary he decided to check the head servant, who he hadn't seen. He was by himself when he found the man and got taken. Is it in his nature to keep such a find a secret from his friends? Another question should be, is this a particularly Good Cleric? There have been a few times when he might have set off that alarm himself, and he knows it. He participated in the torture of a prisoner, and personally skinned part of the man's arm in order to save a tattoo he found curious. He randomly dropped called lightning bolts into a major city to cover his own escape, without concern for people killed or damage done. And he participated in a human sacrifice, just so we could get a special kind of guide (that we didn't really need, I might add. We were going down a straight tunnel.) So, keeping reports of major evil activity from his friends? He'd do that three times before breakfast and never think twice about it. Note that he isn't of Evil alignment, but has a few dark deeds on his record that he hasn't chosen to share with his companions. That's all I'm saying. The Vampire has been nothing but friendly and helpful to the party, as far as they can tell, and his ability to be pleasantly charming to guests and command the rest of the household staff are being written off to professional competence, rather than raw Charisma. And in a game world with Point Buy stats and stat boosts from levels, as well as stat items, running into an 18 Cha isn't as unusual as all that. It just tells them that he's someone for whom personal charm is important. The good stat helped choose the career, and the career helped form the good stat. Besides, the homeowner/merchant has a 22 Charisma (Sorcerer with a boost item.) The Vampire pales by comparison. As a final note on the Cleric: He's a PC that's in the process of retiring. Technically an NPC at this point, the player who was using him is still running him simply because he knows him best. He's supposed to be an NPC at this point. What's odd, and quite silly, is that he's choosing to retire him in this village, less than a day from a major city where he just broke jail, where there's a hefty reward on his head, in the middle of a nation that's at war with his homeland, and which thinks he's a foreign spy. And that wasn't the compulsion of the Vampire, just the thoughtless decision of the player. Can you say, "Long term plot hook"? Thought you could! :) [/QUOTE]
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