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Community
General Tabletop Discussion
*TTRPGs General
In AD&D, what was the precursor to Challenge Ratings (CR)?
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<blockquote data-quote="Archibald Theocliste" data-source="post: 207460" data-attributes="member: 3808"><p>Sniff, my third post, I no longer feel special... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Anyway, back to the subject, I am not sure a TPK is really necessary in 3rd Ed. when your players are getting to secure.</p><p>The CR are supposed to be a "not really challenging" fight for a group of PC of equivalent lv. Not a problem when you are throwing at them a lot of encounters. But if encounters are not so frequent in your games you can easily use higher CR. A group of five lv7 characters can take down a CR 9 monster and survive, but it will be challenging and can lead to one player death. I must admit that my players are used to hard fights and expect some losses every time they rush into a big one.</p><p>But the CR system has one weakness that has to be taken into account by a DM, the special abilities of monsters play a great role for equivalent CR, something that will be very important depending of your group. If your players mainly play fighter-like characters, a monster of appropriate CR whose main power is pure strenght will be slaughtered (hmm... ok, I know I am not learning anything to anybody here), while a monster of same CR with a few spell-like abilities resisted with WILL (fear anyone?) will really enjoy the fight and probably gain a few xp too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>But at least we now have a good support with CR when we want to prepare our encounters. In 2nd Ed., if you barely know the xp of your players and not what they are playing or like to play, you're dead meat, thanks to the different xp advancement tables and multiclassing rules. You won't be happy when you'll see a lv12 Fighter with a lv9 Rogue/Lv10 Human Wizard at his side...</p><p>I think 2nd Ed. recquire you to really know your players when preparing your games, or you'll probably use monsters they won't be able to understand how to handle or monsters that looks fine but will be a cakewalk for them.</p></blockquote><p></p>
[QUOTE="Archibald Theocliste, post: 207460, member: 3808"] Sniff, my third post, I no longer feel special... :confused: Anyway, back to the subject, I am not sure a TPK is really necessary in 3rd Ed. when your players are getting to secure. The CR are supposed to be a "not really challenging" fight for a group of PC of equivalent lv. Not a problem when you are throwing at them a lot of encounters. But if encounters are not so frequent in your games you can easily use higher CR. A group of five lv7 characters can take down a CR 9 monster and survive, but it will be challenging and can lead to one player death. I must admit that my players are used to hard fights and expect some losses every time they rush into a big one. But the CR system has one weakness that has to be taken into account by a DM, the special abilities of monsters play a great role for equivalent CR, something that will be very important depending of your group. If your players mainly play fighter-like characters, a monster of appropriate CR whose main power is pure strenght will be slaughtered (hmm... ok, I know I am not learning anything to anybody here), while a monster of same CR with a few spell-like abilities resisted with WILL (fear anyone?) will really enjoy the fight and probably gain a few xp too. :) But at least we now have a good support with CR when we want to prepare our encounters. In 2nd Ed., if you barely know the xp of your players and not what they are playing or like to play, you're dead meat, thanks to the different xp advancement tables and multiclassing rules. You won't be happy when you'll see a lv12 Fighter with a lv9 Rogue/Lv10 Human Wizard at his side... I think 2nd Ed. recquire you to really know your players when preparing your games, or you'll probably use monsters they won't be able to understand how to handle or monsters that looks fine but will be a cakewalk for them. [/QUOTE]
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In AD&D, what was the precursor to Challenge Ratings (CR)?
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