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<blockquote data-quote="Rystil Arden" data-source="post: 2077296" data-attributes="member: 29014"><p>If we're talking about particular players and characters who always wind up dead now, there's this one guy in my campaign who has died in every majour battle of the campaign. Now granted, he's never been defeated by his enemies. And that's a good thing, because as an azer, he is banished from the Material Plane for 100 years every time he gets defeated unless his vanquisher grants him the right to return. The most amusing series of deaths occurred when we began a series of eight encounters with powerful homebrewed monster guardians that each had to be fought in areas where their was an artifact lending power to their associated element. In the first fight, they fought a water sorceress in a giant spherical room which had walls completely covered in water and knee-deep water on the floors. Anyone familiar with some E&M will be able to recognise such a setup as a Gaussian sphere, which is a hollow conducting sphere wherein any point charge created inside the sphere propoagates equally to fill out the entire sphere. So yeah, the party's nymph archmage cast a lightning-substituted twinned-empowered meteor swarm, and the azer went boom (he went boom because he dies so much that he took the Explosive Death feat). The next Guardian could animate humanoid statues as stone golems, which was convenient because it also could turn people into stone. Wouldn't you know it, the archmage failed her Fort save and her golem killed the azer on a critical hit. The third battle was with a Chaos Phoenix. Noticing the fiery aspect of the Phoenix, the archmage, who won Initiative this time, let loose with some kind of absurdly metamagiced Polar Ray, at which point I said, "Hold on, he has an Entropic Warding up, so there's a 20% chance that the Ray is going to redirect and strike back in a random direction. At this point, the azer's player said "OK, bye. I'm dead." I tried to convince him that the chances of the Entropic Warding misdirecting the attack, combined with shooting in the right direction to hit him, combined with rolling the attack roll against his touch AC, combined with his 50% miss chance Cloak of Displacement were very low, but he insisted that he was dead. The archmage rolled, and sure enough, she killed the azer. And then the next guardian was only defeated thanks to the azer taking a full-round action to Coup de Grace himself, taking out its central eye with his explosive death (it had already killed everyone else but the Frenzied Berserker, who happily finished it once his magic started working again and then died from wounds once his frenzy ended, so the azer plane-shifted back to rez them). Crazy stuff.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2077296, member: 29014"] If we're talking about particular players and characters who always wind up dead now, there's this one guy in my campaign who has died in every majour battle of the campaign. Now granted, he's never been defeated by his enemies. And that's a good thing, because as an azer, he is banished from the Material Plane for 100 years every time he gets defeated unless his vanquisher grants him the right to return. The most amusing series of deaths occurred when we began a series of eight encounters with powerful homebrewed monster guardians that each had to be fought in areas where their was an artifact lending power to their associated element. In the first fight, they fought a water sorceress in a giant spherical room which had walls completely covered in water and knee-deep water on the floors. Anyone familiar with some E&M will be able to recognise such a setup as a Gaussian sphere, which is a hollow conducting sphere wherein any point charge created inside the sphere propoagates equally to fill out the entire sphere. So yeah, the party's nymph archmage cast a lightning-substituted twinned-empowered meteor swarm, and the azer went boom (he went boom because he dies so much that he took the Explosive Death feat). The next Guardian could animate humanoid statues as stone golems, which was convenient because it also could turn people into stone. Wouldn't you know it, the archmage failed her Fort save and her golem killed the azer on a critical hit. The third battle was with a Chaos Phoenix. Noticing the fiery aspect of the Phoenix, the archmage, who won Initiative this time, let loose with some kind of absurdly metamagiced Polar Ray, at which point I said, "Hold on, he has an Entropic Warding up, so there's a 20% chance that the Ray is going to redirect and strike back in a random direction. At this point, the azer's player said "OK, bye. I'm dead." I tried to convince him that the chances of the Entropic Warding misdirecting the attack, combined with shooting in the right direction to hit him, combined with rolling the attack roll against his touch AC, combined with his 50% miss chance Cloak of Displacement were very low, but he insisted that he was dead. The archmage rolled, and sure enough, she killed the azer. And then the next guardian was only defeated thanks to the azer taking a full-round action to Coup de Grace himself, taking out its central eye with his explosive death (it had already killed everyone else but the Frenzied Berserker, who happily finished it once his magic started working again and then died from wounds once his frenzy ended, so the azer plane-shifted back to rez them). Crazy stuff. [/QUOTE]
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