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<blockquote data-quote="Chris_Nightwing" data-source="post: 1026519" data-attributes="member: 882"><p>Archaeologists have been digging in the old part of town. Their excavations have revealed what appears to be a large and ornate statue, and they suspect the room or buliding they are digging up was once an alchemists lab from various pottery fragments. One of the archaeologists insisted in finishing the dig on the statue without getting proper clearance from the magical authorities. Unfortunately as they were half-way down someone awoke the creature, which attacked the workers and scholars in the area and is now once again performing it's duty in protecting the laboratory.</p><p></p><p>Possible solutions:</p><p></p><p>--- Do some historical research (bards anyone?) to uncover the original creator, this would involve liasing with the archaeologists or maybe even contacting other plane to discover the password or sequence to stop the guardian.</p><p></p><p>--- Kick the door down and kill the thing.</p><p></p><p>--- Create a trap or distraction to lure the creature into, saving a messy combat.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 1026519, member: 882"] Archaeologists have been digging in the old part of town. Their excavations have revealed what appears to be a large and ornate statue, and they suspect the room or buliding they are digging up was once an alchemists lab from various pottery fragments. One of the archaeologists insisted in finishing the dig on the statue without getting proper clearance from the magical authorities. Unfortunately as they were half-way down someone awoke the creature, which attacked the workers and scholars in the area and is now once again performing it's duty in protecting the laboratory. Possible solutions: --- Do some historical research (bards anyone?) to uncover the original creator, this would involve liasing with the archaeologists or maybe even contacting other plane to discover the password or sequence to stop the guardian. --- Kick the door down and kill the thing. --- Create a trap or distraction to lure the creature into, saving a messy combat. [/QUOTE]
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