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<blockquote data-quote="BiggusGeekus" data-source="post: 973476" data-attributes="member: 1014"><p><strong>Hippogriff</strong></p><p></p><p>Slick Eddie has a problem. His small time criminal world just got turned upside down. All he wanted to do was roll a drunk coming back home from some fancy-pants nobleman's ball. Problem is he picked the wrong drunk to roll. Slick Eddie now has an ordinary looking pack with what looks to be a perl the size of a human head. Slick Eddie doesn't have the brains of an archmage, but you don't need those kind of brains to know that magic is afoot in a situation like this. And Slick Eddie wants out before the real heat comes down on his neck.</p><p></p><p>Duke Esterworth also has a problem. After hiring mercenaries/adventurers to caputre a hippogriff egg, he unwisely showed it off to a few of his fellow worthies over sherry after the summer opera. Then he compounded the error by talking an evening constitutional in the summer air. The back of his head exploded in pain and now his egg is gone. That egg was meant for his stables and it would be ... embarassing to have lost it.</p><p></p><p>The players need to make Eddie happy and the Duke happy. This can be very complicated based on the makeup of the party. Druids may want to free the hippogriff, knights may want to pummel Eddie and give it to the Duke, Rogues may want to buy it off of eddie and sell it. </p><p></p><p>If the Duke isn't happy within two days, he'll get his other band of adventures to find the culprit (they'll find Eddie magically) and kill him for the egg. If Eddie isn't happy within two days he'll toss the egg into the moat. As things stand, everyone will lose.</p><p></p><p>If the PCs make Eddie happy, he owes them a favor. The party can use Slick Eddie the next time they are in town to make a Forgery or Gather Information check at +30. The attempt will take 8 hours as Eddie works the streets.</p><p></p><p>If the PCs make the Duke happy, he owes them a favor. The party can use Duke Esterworth the next time they are in town to make a Diplomacy or Appraisal check at +30. The attempt will take 8 hours as the Duke talks to his associates at court.</p><p></p><p>next: hobgoblin! Kalamar fans, time to show your stuff!</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 973476, member: 1014"] [b]Hippogriff[/b] Slick Eddie has a problem. His small time criminal world just got turned upside down. All he wanted to do was roll a drunk coming back home from some fancy-pants nobleman's ball. Problem is he picked the wrong drunk to roll. Slick Eddie now has an ordinary looking pack with what looks to be a perl the size of a human head. Slick Eddie doesn't have the brains of an archmage, but you don't need those kind of brains to know that magic is afoot in a situation like this. And Slick Eddie wants out before the real heat comes down on his neck. Duke Esterworth also has a problem. After hiring mercenaries/adventurers to caputre a hippogriff egg, he unwisely showed it off to a few of his fellow worthies over sherry after the summer opera. Then he compounded the error by talking an evening constitutional in the summer air. The back of his head exploded in pain and now his egg is gone. That egg was meant for his stables and it would be ... embarassing to have lost it. The players need to make Eddie happy and the Duke happy. This can be very complicated based on the makeup of the party. Druids may want to free the hippogriff, knights may want to pummel Eddie and give it to the Duke, Rogues may want to buy it off of eddie and sell it. If the Duke isn't happy within two days, he'll get his other band of adventures to find the culprit (they'll find Eddie magically) and kill him for the egg. If Eddie isn't happy within two days he'll toss the egg into the moat. As things stand, everyone will lose. If the PCs make Eddie happy, he owes them a favor. The party can use Slick Eddie the next time they are in town to make a Forgery or Gather Information check at +30. The attempt will take 8 hours as Eddie works the streets. If the PCs make the Duke happy, he owes them a favor. The party can use Duke Esterworth the next time they are in town to make a Diplomacy or Appraisal check at +30. The attempt will take 8 hours as the Duke talks to his associates at court. next: hobgoblin! Kalamar fans, time to show your stuff! [/QUOTE]
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