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In an adventure called Dragon Heist I want only two things...
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<blockquote data-quote="Perun" data-source="post: 8034733" data-attributes="member: 6037"><p><em>Planning</em>, IME, is something the players always do. It's sticking to the plans that's difficult. Not having much to do with the WotC adventure, but my party is stationed in Waterdeep, and we have previously killed a red dragon whose mum (an Ancient Red) found out we're the guilty party, along with our dwarven cleric's name, so she figured the best way to get at us was to attack the city and demand we be handed over. Luckily, we weren't in Waterdeep at that time, but once we came back, we had a lot of explaining to do, and were basically railroaded by the lords of the city to deal with the mommy dragon (or die trying). Through various resources we found out that she, although as evil as any red dragon, has really strong bonds with her children (and, presumably further descendants), and that she's been known to sometimes be open to the idea of negotiations (we're desperate enough to try that, even though our previous encounter didn't really end well). So we come up with this great plan to reach her volcano master lair (we know she's currently residing somewhere on the Sword Coast, whilst looking for us), not (and this is the important bit) kill any dragons found there but just gather what information we can, so we'd increase our chances of parleying with her. So we teleport to Elversult, locate the volcano, track there, see some dragons, and estimate the location of the lair. Whilst tracking to the lair, we are surprised by two young reds, several wyverns, and two chimeras. It's at that moment that we collectively forgot our entire plan, and began fighting. One red managed to withdraw, but we expended some resources to blast it happily away. Then we noticed another group of dragons and/or dragon-like creatures approaching, and we managed to hide the body of that last dragon (the entire battle was happening in a ravine/canyon with an overhang, so it's difficult to spot anything from above, and our druid <em>polymorphed </em>into a giant ape to grab the body and toss it in the canyon). Now we plan to continue onwards, pretending not to know anything about any dead dragons. It simply has to go well (like all our other plans). My character is the group's leader, who occasionally suffers from bouts of sanity, so I've no doubt of the success <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Perun, post: 8034733, member: 6037"] [I]Planning[/I], IME, is something the players always do. It's sticking to the plans that's difficult. Not having much to do with the WotC adventure, but my party is stationed in Waterdeep, and we have previously killed a red dragon whose mum (an Ancient Red) found out we're the guilty party, along with our dwarven cleric's name, so she figured the best way to get at us was to attack the city and demand we be handed over. Luckily, we weren't in Waterdeep at that time, but once we came back, we had a lot of explaining to do, and were basically railroaded by the lords of the city to deal with the mommy dragon (or die trying). Through various resources we found out that she, although as evil as any red dragon, has really strong bonds with her children (and, presumably further descendants), and that she's been known to sometimes be open to the idea of negotiations (we're desperate enough to try that, even though our previous encounter didn't really end well). So we come up with this great plan to reach her volcano master lair (we know she's currently residing somewhere on the Sword Coast, whilst looking for us), not (and this is the important bit) kill any dragons found there but just gather what information we can, so we'd increase our chances of parleying with her. So we teleport to Elversult, locate the volcano, track there, see some dragons, and estimate the location of the lair. Whilst tracking to the lair, we are surprised by two young reds, several wyverns, and two chimeras. It's at that moment that we collectively forgot our entire plan, and began fighting. One red managed to withdraw, but we expended some resources to blast it happily away. Then we noticed another group of dragons and/or dragon-like creatures approaching, and we managed to hide the body of that last dragon (the entire battle was happening in a ravine/canyon with an overhang, so it's difficult to spot anything from above, and our druid [I]polymorphed [/I]into a giant ape to grab the body and toss it in the canyon). Now we plan to continue onwards, pretending not to know anything about any dead dragons. It simply has to go well (like all our other plans). My character is the group's leader, who occasionally suffers from bouts of sanity, so I've no doubt of the success :p [/QUOTE]
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