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<blockquote data-quote="Wolfen Priest" data-source="post: 233806" data-attributes="member: 3909"><p>The way we play is that in general it suffices for a player to say, using your example, "I warn the others that a trap is present."</p><p></p><p>I might, as DM, extrapolate a little by asking, "Ok, do you do this verbally or just silently?"</p><p></p><p>Player: "I just scuff my foot along the stone floor and emphatically point to the location of the trap."</p><p></p><p>In combat, players need to announce anything they shout or tell the others, on their turn, otherwise any such knowledge is considered unknown to the other players (although I try to tell the players in secret about such things as traps, and for humor purposes they sometimes 'fail' to warn the other group members <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p>In a social situation, such as being given audience to a ruler, or in a tavern, we role-play verbally all interaction, with Diplomacy, Bluff, and Sense Motive rolls as appropriate.</p></blockquote><p></p>
[QUOTE="Wolfen Priest, post: 233806, member: 3909"] The way we play is that in general it suffices for a player to say, using your example, "I warn the others that a trap is present." I might, as DM, extrapolate a little by asking, "Ok, do you do this verbally or just silently?" Player: "I just scuff my foot along the stone floor and emphatically point to the location of the trap." In combat, players need to announce anything they shout or tell the others, on their turn, otherwise any such knowledge is considered unknown to the other players (although I try to tell the players in secret about such things as traps, and for humor purposes they sometimes 'fail' to warn the other group members :)). In a social situation, such as being given audience to a ruler, or in a tavern, we role-play verbally all interaction, with Diplomacy, Bluff, and Sense Motive rolls as appropriate. [/QUOTE]
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