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General Tabletop Discussion
*Pathfinder & Starfinder
In-Combat Banter Mechanics?
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<blockquote data-quote="DevP" data-source="post: 5314188" data-attributes="member: 84571"><p>My thought is that these powers should be free, because I'm trying to provide additional carrots (and I don't wan't anyone to think through some math and decide whether Banter or an Action Point is more efficient, or whatever).</p><p></p><p>I like the ideas. Morrus's idea is simply (and akin to "Aid Other" in a helpful way), but it does mean that players trained in those skils (or with higher Charisma) will be more effective at this assisting banter. Which may makes sense, but it depends on what you're going for. I would want any of the PCs to have an equal shot at helping here. So:</p><p></p><p>(4) Tactical Banter [Minor Action, At-Will]</p><p>Effect: Banter with an ally and roll a d20. On a roll higher than 10, the ally will have a +2 to any upcoming d20 roll that you specify (a saving throw, an attack, etc.). On a roll of 20, the player also gets their own +2 to any upcoming roll of their own.</p><p></p><p>To lean towards putting it in the target player's hands more generally:</p><p></p><p>(5) Banter Surge [At Will, Free Action]</p><p>Trigger: You're bantering with an allied PC.</p><p>Effect: Get a +1 bonus to a die roll. This can happen before or after the roll.</p><p>Special: This can be done once per session for each allied PC.</p><p></p><p>That covers both your own one-liners and when your allies are talking with you. I played an RPGA table with various +1 cards being traded around liberally, and feel good about their use to flatten some random dice curves, etc. There's a question of whether that works better as triggered by the active player (who chooses to start talking to an ally), or if it would be better if it's triggered by someone else talking to you (and you decide if you want ot expend the power).</p><p></p><p>So: who starts the interaction (the PC or the ally) and who chooses to allocate the bonus (the PC or the ally)?</p></blockquote><p></p>
[QUOTE="DevP, post: 5314188, member: 84571"] My thought is that these powers should be free, because I'm trying to provide additional carrots (and I don't wan't anyone to think through some math and decide whether Banter or an Action Point is more efficient, or whatever). I like the ideas. Morrus's idea is simply (and akin to "Aid Other" in a helpful way), but it does mean that players trained in those skils (or with higher Charisma) will be more effective at this assisting banter. Which may makes sense, but it depends on what you're going for. I would want any of the PCs to have an equal shot at helping here. So: (4) Tactical Banter [Minor Action, At-Will] Effect: Banter with an ally and roll a d20. On a roll higher than 10, the ally will have a +2 to any upcoming d20 roll that you specify (a saving throw, an attack, etc.). On a roll of 20, the player also gets their own +2 to any upcoming roll of their own. To lean towards putting it in the target player's hands more generally: (5) Banter Surge [At Will, Free Action] Trigger: You're bantering with an allied PC. Effect: Get a +1 bonus to a die roll. This can happen before or after the roll. Special: This can be done once per session for each allied PC. That covers both your own one-liners and when your allies are talking with you. I played an RPGA table with various +1 cards being traded around liberally, and feel good about their use to flatten some random dice curves, etc. There's a question of whether that works better as triggered by the active player (who chooses to start talking to an ally), or if it would be better if it's triggered by someone else talking to you (and you decide if you want ot expend the power). So: who starts the interaction (the PC or the ally) and who chooses to allocate the bonus (the PC or the ally)? [/QUOTE]
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In-Combat Banter Mechanics?
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