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In combat, can your PCs fight from atop a corpse?
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<blockquote data-quote="Izerath" data-source="post: 1480771" data-attributes="member: 6743"><p><strong>Izerath's House Rule</strong></p><p></p><p></p><p></p><p>This one isn't in the PHB - it's my house rule, so thanks for the compliment! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> </p><p></p><p>Technically speaking, for 3.5 at least, p147 and 148 under Opponent and Ending your Movement, it states that you can pass through a helpless opponents square without penalty and you can end your turn in a hlepless defender's square. Obviously, a corpse is helpless! For simplicity, this rule is usually fine, and makes managing combat easier. I just couldn't live with the convenience factor as the main reason for the rule, so I made one up to cover the situation.</p><p></p><p>As far as how I keep track of corpses on the board, I usually remove the fig and place an X in the square. Recently, I picked up a cheap skull and crossbones stamp, which I now use to mark a corpse on the grid - with water soluble ink of course!</p><p></p><p>What do I do if more than one corpse ends up in the same square you ask? Simple - it is now officially an obstacle and the square cannot be occupied but can be passed through using the standard obstacle costs for movement.</p><p></p><p>Just try this at home at your own risk. Have two buddies or siblings lie on top of one another then try to just walk over them. It ain't easy. Then try and imagine a guy hacking at you with a sword trying to to kill you and walk over them. I don't think you'll be moving so nimbly.....</p><p></p><p>There are plenty of other "realism" options if you want to go into it - terrain costs increase for that square (1 to 2) for moving through etc. all of which are on pg 148 in the PH. You can leverage those if you want something different.</p><p></p><p>Oh and someone mentioned corpses for cover - had that happen too - I just used 1/2 cover under 3.0 rules, assuming they picked it up to use as a shield or something. Doesn't happen often, but it has happened.</p><p></p><p>Coincidently I was disappointed when they changed the cover rules in 3.5. I was pleased with the 3.0 rules as they were. They were intuitive, logical and easy to judge. I don't really understand why they changed them. Oh well - that sounds like another thread to me!</p></blockquote><p></p>
[QUOTE="Izerath, post: 1480771, member: 6743"] [b]Izerath's House Rule[/b] This one isn't in the PHB - it's my house rule, so thanks for the compliment! :-) Technically speaking, for 3.5 at least, p147 and 148 under Opponent and Ending your Movement, it states that you can pass through a helpless opponents square without penalty and you can end your turn in a hlepless defender's square. Obviously, a corpse is helpless! For simplicity, this rule is usually fine, and makes managing combat easier. I just couldn't live with the convenience factor as the main reason for the rule, so I made one up to cover the situation. As far as how I keep track of corpses on the board, I usually remove the fig and place an X in the square. Recently, I picked up a cheap skull and crossbones stamp, which I now use to mark a corpse on the grid - with water soluble ink of course! What do I do if more than one corpse ends up in the same square you ask? Simple - it is now officially an obstacle and the square cannot be occupied but can be passed through using the standard obstacle costs for movement. Just try this at home at your own risk. Have two buddies or siblings lie on top of one another then try to just walk over them. It ain't easy. Then try and imagine a guy hacking at you with a sword trying to to kill you and walk over them. I don't think you'll be moving so nimbly..... There are plenty of other "realism" options if you want to go into it - terrain costs increase for that square (1 to 2) for moving through etc. all of which are on pg 148 in the PH. You can leverage those if you want something different. Oh and someone mentioned corpses for cover - had that happen too - I just used 1/2 cover under 3.0 rules, assuming they picked it up to use as a shield or something. Doesn't happen often, but it has happened. Coincidently I was disappointed when they changed the cover rules in 3.5. I was pleased with the 3.0 rules as they were. They were intuitive, logical and easy to judge. I don't really understand why they changed them. Oh well - that sounds like another thread to me! [/QUOTE]
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In combat, can your PCs fight from atop a corpse?
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