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General Tabletop Discussion
*Dungeons & Dragons
In-Combat Healing: How and Why?
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<blockquote data-quote="CapnZapp" data-source="post: 7622777" data-attributes="member: 12731"><p>While there certainly is nothing wrong with a game encouraging combat healing, the 5E devs went another route.</p><p></p><p>That is, 5E was deliberately tweaked to limit combat healing. I wouldn't go into why, since that's not what you want this thread to be about.</p><p></p><p>What you *do* want to discuss can be one out of two things, as far as I can see:</p><p></p><p>1) How to make combat healing work given the current game, no changes made. Unfortunately here I have no suggestions, so I'll simply leave you to it.</p><p></p><p>2) How to tweak the game's parameters so in-combat healing is once more a thing. Be sure to tell me if this is the case.</p><p></p><p>As for whack-a-mole, I detest the way the game is currently set up to encourage you to do Healing Word on just-fallen allies, making you huge savings in surplus damage. I had to add as a house-rule that you count negative hit points (down to -10). This significantly hampers the whack-a-mole tactic, since a first level slot's worth of Cure Wounds or Healing Word is not enough to reliably take you all the way from -10 hp to a positive number.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7622777, member: 12731"] While there certainly is nothing wrong with a game encouraging combat healing, the 5E devs went another route. That is, 5E was deliberately tweaked to limit combat healing. I wouldn't go into why, since that's not what you want this thread to be about. What you *do* want to discuss can be one out of two things, as far as I can see: 1) How to make combat healing work given the current game, no changes made. Unfortunately here I have no suggestions, so I'll simply leave you to it. 2) How to tweak the game's parameters so in-combat healing is once more a thing. Be sure to tell me if this is the case. As for whack-a-mole, I detest the way the game is currently set up to encourage you to do Healing Word on just-fallen allies, making you huge savings in surplus damage. I had to add as a house-rule that you count negative hit points (down to -10). This significantly hampers the whack-a-mole tactic, since a first level slot's worth of Cure Wounds or Healing Word is not enough to reliably take you all the way from -10 hp to a positive number. [/QUOTE]
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