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General Tabletop Discussion
*Dungeons & Dragons
In-Combat Healing: How and Why?
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<blockquote data-quote="Mistwell" data-source="post: 7622790" data-attributes="member: 2525"><p>In-combat healing saved our party from a TPK just two sessions ago. A mass heal spell (not sure which one - I think it was the Cleric's use of their daily ability) brought back our fighter to enough hit points to go another two rounds from being unconscious, and boosted our bard who had accidentally been caught in melee and was near to going down, enough that he could get out of there and cast offensive spells again rather than heal himself. It turned the tide of battle, without question. </p><p></p><p>We were fighting underwater. Withdraw was not an option as our foes all swam much faster than us and would have hunted down anyone fleeing easily. If that healing hadn't happened, everyone would have fallen. </p><p></p><p>So I agree with the premise - in-combat healing can be very helpful overall.</p><p></p><p>In addition, if you count Polymorph being used on your allies who are about to go down to turn them into things like a Giant Ape with lots of hit points as "healing", it can essentially double the fighting span of a front line fighter-type for the cost of one spell.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7622790, member: 2525"] In-combat healing saved our party from a TPK just two sessions ago. A mass heal spell (not sure which one - I think it was the Cleric's use of their daily ability) brought back our fighter to enough hit points to go another two rounds from being unconscious, and boosted our bard who had accidentally been caught in melee and was near to going down, enough that he could get out of there and cast offensive spells again rather than heal himself. It turned the tide of battle, without question. We were fighting underwater. Withdraw was not an option as our foes all swam much faster than us and would have hunted down anyone fleeing easily. If that healing hadn't happened, everyone would have fallen. So I agree with the premise - in-combat healing can be very helpful overall. In addition, if you count Polymorph being used on your allies who are about to go down to turn them into things like a Giant Ape with lots of hit points as "healing", it can essentially double the fighting span of a front line fighter-type for the cost of one spell. [/QUOTE]
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In-Combat Healing: How and Why?
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