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General Tabletop Discussion
*Dungeons & Dragons
In-Combat Healing: How and Why?
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<blockquote data-quote="LordEntrails" data-source="post: 7622977" data-attributes="member: 6804070"><p>Agreed.</p><p></p><p>Yep, but...</p><p></p><p>Yep, and their is an optional rule for this in the DMG...</p><p></p><p>Exactly.</p><p></p><p>Actually 2 optional rules that really fix most of this. </p><p></p><p>1) Re-roll initiative. The healer can now never be certain if they are going to be able to heal before the allies turn, so they start acting proactive/protectively.</p><p></p><p>2) Lingering wounds. Now their is a penalty every time a character goes to 0. One that lasts. So again they players start worrying about it and the healers start being protective healers.</p><p></p><p>Protective healers require in-combat healing.</p><p></p><p>And, if the DM starts being a little more ruthless, or just stops protecting unconscious characters, now AoEs starts including downed character when applicable and the troll/ogre/orc/etc bashes the downed PC 2 or 3 times because they might not be smart, but they are wise enough to know that if they leave the paladin/barbarian/etc unconscious on the ground one of his stupid friends is going to use magic to make him jump right back up. Instead they just did a lot of work to get that guy down, and they sure as heck are not going to let him get back up.</p><p></p><p>Kobolds and goblins? Sure, they don't know better, but you don't survive a handful of fights with adventurers and not know what's going to happen if you don't kill them.</p><p></p><p>"Damned things are like roaches, smash them once and they will just get back up. You got to stomp them, then stomp, stomp, STOMP!" - Ergo, the Ogre</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7622977, member: 6804070"] Agreed. Yep, but... Yep, and their is an optional rule for this in the DMG... Exactly. Actually 2 optional rules that really fix most of this. 1) Re-roll initiative. The healer can now never be certain if they are going to be able to heal before the allies turn, so they start acting proactive/protectively. 2) Lingering wounds. Now their is a penalty every time a character goes to 0. One that lasts. So again they players start worrying about it and the healers start being protective healers. Protective healers require in-combat healing. And, if the DM starts being a little more ruthless, or just stops protecting unconscious characters, now AoEs starts including downed character when applicable and the troll/ogre/orc/etc bashes the downed PC 2 or 3 times because they might not be smart, but they are wise enough to know that if they leave the paladin/barbarian/etc unconscious on the ground one of his stupid friends is going to use magic to make him jump right back up. Instead they just did a lot of work to get that guy down, and they sure as heck are not going to let him get back up. Kobolds and goblins? Sure, they don't know better, but you don't survive a handful of fights with adventurers and not know what's going to happen if you don't kill them. "Damned things are like roaches, smash them once and they will just get back up. You got to stomp them, then stomp, stomp, STOMP!" - Ergo, the Ogre [/QUOTE]
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