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General Tabletop Discussion
*Dungeons & Dragons
In-Combat Healing: How and Why?
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<blockquote data-quote="FrogReaver" data-source="post: 7623072" data-attributes="member: 6795602"><p>Healing is pretty certain. I mean there's some dice variability but it always works etc.</p><p></p><p> </p><p></p><p>It's not just "hard" fights though. Any given fight the PC's can get unlucky and the enemies lucky. Having in combat healing makes long enough lucky/unlucky streaks to down/kill PC's be much more rare.</p><p></p><p></p><p></p><p>Yes. But I'm also talking about saving your higher level spells for healing. So for example at level 5 that means you'll tend to not cast spirit guardians. Or at least cast it less often.</p><p></p><p> </p><p></p><p>That's fair. It is not something easily proven one way or the other.</p><p></p><p> </p><p></p><p>I'm not advocating for aggressive healing. I'm literally advocating that you reserve 2-4 of your higher level spell slots for healing in combat. Of course as the day progresses feel free to reserve less and less etc. </p><p></p><p> I'm also not convinced that the approach of wait till allies can be killed the next round then heal them with a big heal approach actually uses any more spell resources than any other cleric. They just tend to use their resources for more damaging or more control type spells.</p><p></p><p></p><p></p><p>My intuition is that players have a great deal of latitude when it comes to deciding to rest. If they have to few resources they rest. If not they continue on.</p><p></p><p>I'm also not convinced that the party in general gets anywhere near expending all their resources in any adventuring day. That is, at the end of most adventuring days:</p><p></p><p>1. Most of the party is near full hp.</p><p>2. At least half the party still have a moderate amount of their daily class based resources. (rage, spell slots etc)</p><p>3. Most party members still have a few of their resources remaining</p><p></p><p>I think the major danger of using abilities to aggressively is finding fights extremely easy, not losing a lot of hp due to aggressively using your abilities and then overestimating your capabilities without full resources because of the ease of those fights where you very aggressively used abilities. Interestingly enough, if the party is being aggressive with their resources then my proposed cleric strategy would actually make the cleric more conservative with his. Them burning their resources faster causes fewer opportunities to employ my proposed healing tactics (at least till their resources start to dry up).</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7623072, member: 6795602"] Healing is pretty certain. I mean there's some dice variability but it always works etc. It's not just "hard" fights though. Any given fight the PC's can get unlucky and the enemies lucky. Having in combat healing makes long enough lucky/unlucky streaks to down/kill PC's be much more rare. Yes. But I'm also talking about saving your higher level spells for healing. So for example at level 5 that means you'll tend to not cast spirit guardians. Or at least cast it less often. That's fair. It is not something easily proven one way or the other. I'm not advocating for aggressive healing. I'm literally advocating that you reserve 2-4 of your higher level spell slots for healing in combat. Of course as the day progresses feel free to reserve less and less etc. I'm also not convinced that the approach of wait till allies can be killed the next round then heal them with a big heal approach actually uses any more spell resources than any other cleric. They just tend to use their resources for more damaging or more control type spells. My intuition is that players have a great deal of latitude when it comes to deciding to rest. If they have to few resources they rest. If not they continue on. I'm also not convinced that the party in general gets anywhere near expending all their resources in any adventuring day. That is, at the end of most adventuring days: 1. Most of the party is near full hp. 2. At least half the party still have a moderate amount of their daily class based resources. (rage, spell slots etc) 3. Most party members still have a few of their resources remaining I think the major danger of using abilities to aggressively is finding fights extremely easy, not losing a lot of hp due to aggressively using your abilities and then overestimating your capabilities without full resources because of the ease of those fights where you very aggressively used abilities. Interestingly enough, if the party is being aggressive with their resources then my proposed cleric strategy would actually make the cleric more conservative with his. Them burning their resources faster causes fewer opportunities to employ my proposed healing tactics (at least till their resources start to dry up). [/QUOTE]
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In-Combat Healing: How and Why?
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