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General Tabletop Discussion
*Dungeons & Dragons
In-Combat Healing: How and Why?
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<blockquote data-quote="CapnZapp" data-source="post: 7623218" data-attributes="member: 12731"><p>Yes, each time you heal 70 hp you're not dishing out whatever damage a 6th slot can produce, with all the future savings in incoming damage from that/those monsters added to the cost.</p><p></p><p>And the loss of flexibility too, just as you say.</p><p></p><p>Consider that even a double-strength Heal (the 3.5 version) is not a given spell to choose and cast, given the opportunity cost of not casting a 6th level spell.</p><p></p><p>This reminds me of another tweak to recommend (to make combat healing a larger part of the game): add back Vancian memorization rules.</p><p></p><p>If you already when the day starts must select your level 6 spell, that Heal starts to feel awfully tempting, since it just about as universally useful as spells get. Almost everything else risks not seeing use that day...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7623218, member: 12731"] Yes, each time you heal 70 hp you're not dishing out whatever damage a 6th slot can produce, with all the future savings in incoming damage from that/those monsters added to the cost. And the loss of flexibility too, just as you say. Consider that even a double-strength Heal (the 3.5 version) is not a given spell to choose and cast, given the opportunity cost of not casting a 6th level spell. This reminds me of another tweak to recommend (to make combat healing a larger part of the game): add back Vancian memorization rules. If you already when the day starts must select your level 6 spell, that Heal starts to feel awfully tempting, since it just about as universally useful as spells get. Almost everything else risks not seeing use that day... [/QUOTE]
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In-Combat Healing: How and Why?
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